candedspam Posted October 2, 2015 Share Posted October 2, 2015 http://www.nexusmods.com/oblivion/mods/10400/?http://www.nexusmods.com/oblivion/mods/23208/? Are these still recommended? I have been getting a few CTDs, (heavily modded game, no idea what could be causing it) and I heard that autosaves could crash the game and corrupt your save files! I also heard that streamline fixes the bad autosaves.. So just wondering if these things are worth getting. Thanks for any advice. Link to comment Share on other sites More sharing options...
Surilindur Posted October 3, 2015 Share Posted October 3, 2015 (edited) Of those two mods, I only use OSR myself. Also Oblivion Reloaded, which offers some framerate control and memory purging and much more. I cannot comment on whether OSR is still relevant, but at least I have not had too many issues with it myself. Maybe it has helped, but I cannot tell, as I have not actually measured anything, so there is no hard data I could provide you. At least the game works for me just fine. Streamline I have no idea of, never used it myself. Edited October 3, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
Timarot Posted October 3, 2015 Share Posted October 3, 2015 Oblivion Reloaded do everything OSR did and do even more. So go with it. About streamline - again it kinda outclassed by OR but its autosaves are stiull great thing So best way is to use OR and Streamline for new autosaves with game autosaves turned off Link to comment Share on other sites More sharing options...
Surilindur Posted October 3, 2015 Share Posted October 3, 2015 But I thought Oblivion Reloaded did not touch heaps and such. But that OR already featured a framerate manager superior to that of Streamline. So that is why I use OSR and OR, but not Streamline (I do not use quicksaves). OSR for heap replacement and other tweaks, OR for visuals, memory purging and framerate manager. Link to comment Share on other sites More sharing options...
Timarot Posted October 3, 2015 Share Posted October 3, 2015 But I thought Oblivion Reloaded did not touch heaps and such. But that OR already featured a framerate manager superior to that of Streamline. So that is why I use OSR and OR, but not Streamline (I do not use quicksaves). OSR for heap replacement and other tweaks, OR for visuals, memory purging and framerate manager.As far as I remember author of OR himself stated that OSR is now obsolete and should not be used. And OR does provide memory purge and some other stuff Streamline autosave feature helps greatly in turms of game stability. Link to comment Share on other sites More sharing options...
forli Posted October 3, 2015 Share Posted October 3, 2015 (edited) Oblivion Reloaded do everything OSR did and do even more. So go with it. About streamline - again it kinda outclassed by OR but its autosaves are stiull great thing So best way is to use OR and Streamline for new autosaves with game autosaves turned off As far as I remember author of OR himself stated that OSR is now obsolete and should not be used. And OR does provide memory purge and some other stuff Streamline autosave feature helps greatly in turms of game stability. About OSR and OR... totally wrong!!!OR only replace/improve a single feature from OSR: FastExit.Alenet itself (OR author) never stated anything similar and even recommend you install OSR together with OR (read the OR nexus page, the proof is there) because they complement each other. About Streamline: the autosave (which is the last Streamline exclusive feature) doesn't improve the stability at all: it has even been reported for CTD and save corruption (same bugs as the vanilla autosave), so it's not advised. Generally speaking, all Oblivion script commands to save the game are unstable and bugged, so there's no way around it. Only the manual save is safe (until *cough* the game bugs hit this as well...) Edited October 3, 2015 by forli Link to comment Share on other sites More sharing options...
bben46 Posted October 4, 2015 Share Posted October 4, 2015 Streamline was never really finished. The author just vanished. However, it was intended primarily to allow weaker systems to be able to play Oblivion with a reasonable FPS. It does this by trading video features for FPS on the fly. You could set a minimum FPS and it would reduce things like how far away you see things to try to maintain that minimum. When I first played Oblivion, I had a very weak system and it saved my sanity. However, often I would be attacked by an archer and could not see them while they were filling me with arrows. Then a bandit would attack, and be right on top of me before I saw them. And I would nearly walk into a wall before seeing the building that was there. I upgraded, and kept Streamline for a while. then dropped it as what it was doing was distracting with distant objects and NPCs going in and out of view. After removing it my FPS was more stable and the distance that things appeared became predictable. The author wrote a lot of good documentation on streamline and seemed to really know what he was doing. Link to comment Share on other sites More sharing options...
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