Jump to content

SweetFX / ReShade and Ambient Occlusion


Nolanoth

Recommended Posts

As you may have probably noticed the ingame SSAO leaves a fugly black smudge around the models and people without an Nvidia won't get HBAO+ :

 

http://international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-the-phantom-pain/metal-gear-solid-v-the-phantom-pain-nvidia-control-panel-hbao-plus-ambient-occlusion-interactive-comparison-1-hbao-plus-vs-extra-high.html

 

The difference is crealy visible, but HBAO+ is harldy the best. That's why I was thinking someone might wanna help me out with figuring out some way to use SweetFX / ReShade just like this guy who created this Ambient Occlusion setting for Arkham Knight:

 

https://sfx.thelazy.net/games/preset/3989/

 

Apparently it's a method called Alchemy SAO, but HDAO is also an option. I wanna put his and mine settings in to the graphics injector, but I have no idea how to add custom Ambient Occlusion to ReShade. Can someone tell me how can this be done? I also wanna remove FXAA from the data file which located in the game and use SweetFx to apply high SMAA settings instead. That way I'd still get to keep all the extra effects added via ingame post processing.

Edited by Nolanoth
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...