MattyDienhoff Posted October 8, 2015 Share Posted October 8, 2015 Hi everybody, GECK novice here. Forgive me if this is something really obvious, I did search for answers first. I'm working on a mod that replaces some of the gun-equipped enemy spawns with melee ones instead. For example, LvlRaiderGun to LvlRaiderMelee. The problem is, I'm not sure how best to go about it besides deleting the existing reference (which points to LvlRaiderGun), and place a new one (pointing to LvlRaiderMelee) while trying to replicate the original one's details (leveled actor data, linked refs, etc.) as closely as I can. Obviously, that's more time consuming, and also messier. So, is there any way to change which base object the original reference points to? When I open a reference, the base object field is greyed out and the 'edit base' button literally edits the base object, which isn't what I need to do, I need to change which base object this reference points to. Can that be done? Link to comment Share on other sites More sharing options...
Belthan Posted October 8, 2015 Share Posted October 8, 2015 You can select all of the REFs of the type you want to change in the Cell View window, switch to the Render Window, and hit Ctl-F. This will allow you to replace the REFs with a different base object, and most of the REF data (position, linked refs, enable/activate parents, etc.) will remain intact. Link to comment Share on other sites More sharing options...
MattyDienhoff Posted October 8, 2015 Author Share Posted October 8, 2015 Oh, nice! That works like a charm. Many thanks! :) Link to comment Share on other sites More sharing options...
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