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Activator Script


Apoxc

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Is it possible to give a Sigil Stone a Script that Teleports all objects in a current cell, too 4 to 5 different cells, anyone savvy enuff to do this for me.

Thx!!

 

This is what I Want to move

http://z4.invisionfree.com/ChaosForumz/ind...ost&id=1995

 

Basically I want to Dock the ship in all of Tamriels ports, and later maybe even Vivec city(Ebonheart) and a few other morrowind ports and the Shivering Isles

 

Yaa I thought About that with useing multiple doors and just have the interior stay constant for all locations; In morrowind You walked upto a NPC(boat travel)(I was thinking of useing sigil stone on ships deck) and he/she displayed several cites for you to travel to for a price(like silt strider)...ohh ya speaking of silt strider.. is there a silt strider MOD for oblivion..I actually miss that whooping sound it makes

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You could just make exact copies of it and put it everywhere. Or do you want it so that at x time the ship is at x location?

 

x'x being variables.

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Is it possible to give a Sigil Stone a Script that Teleports all objects in a current cell, too 4 to 5 different cells, anyone savvy enuff to do this for me.

Thx!!

 

This is what I Want to move

http://z4.invisionfree.com/ChaosForumz/ind...ost&id=1995

 

Basically I want to Dock the ship in all of Tamriels ports, and later maybe even Vivec city(Ebonheart) and a few other morrowind ports and the Shivering Isles

 

You can, however given that big hunk of combined statics is rather complicated, the process would likely cause a few of them to shift places. For each item you want to move you need to have their current position and rotation, and the position and rotation for any other places you want that item. If you just want the ship moved, and don't have to be too concerned with any NPCs or containers on deck (doors going below deck can be juggled other ways) it's probably more to your benefit to just put the statics in each of the cells, then use the script to teleport the player and enable/disable the statics as needed. Again, this could be a large list. As far as using a sigil stone as an activator, just edit the normal one (changing the reference ID of course) and attach your script to it.

 

Trying to plan this for expansions and stuff not in oblivion however is probably a bad idea as there will likely be provided methods to get there. There is also no way to fudge the time in any manner that might make it look like you actually sailed there.

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I know first hand how hard that is. I'v made a mod that teleports an entire tower made of thirty seperate statics to any of the nine cities of Cyrodill. I made seperate exteriors and used a script to enable/disable them. Here is my advice, First make the exterior as simple as posible because you will have to give every seperate piece its oun unique referance ID, and that took me two hours. Secondly to make the exteriors identical, use the copy/paste render function. And the hardest part of al will be the script.
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I know first hand how hard that is. I'v made a mod that teleports an entire tower made of thirty seperate statics to any of the nine cities of Cyrodill.

 

Private Mobile Base?

 

No, Eye of Nirn. I just released it on tessource feel free to take a look :P

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