9ApocalypseSnails Posted October 9, 2015 Share Posted October 9, 2015 (edited) Hello, does anyone know the requirements for a script to be part of a quest? (what I mean is: can I have refs but not linked refs inside the script and anything else like short doonce or something) scn PowerArmorHeadVariablesScript short button begin onactivate end begin Gamemode StartQuest ArmorVariablesHelmet set button to getbuttonpressed if (button ==0)HelmetD.DisableHelmetB.Disable HelmetX.Enableendif if (button ==1)HelmetD.EnableHelmetB.Disable HelmetX.Disable endif if (button ==2)HelmetD.Disable HelmetB.EnableHelmetX.Disable endif StopQuest ArmorVariablesHelmet end Edited October 12, 2015 by 9ApocalypseSnails Link to comment Share on other sites More sharing options...
Ladez Posted October 10, 2015 Share Posted October 10, 2015 It just needs to be saved as a script with the type quest. Link to comment Share on other sites More sharing options...
9ApocalypseSnails Posted October 12, 2015 Author Share Posted October 12, 2015 It just needs to be saved as a script with the type quest.I don't really see anything wrong with the script I posted up top but the geck is all, "f*#@ you." Link to comment Share on other sites More sharing options...
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