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Question about avoiding dark face bug when making mods


iamnone

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So to avoid the dark face bug, I need to export the FaceGen data (meshes and textures) of mod NPCs and package it with the mod in the correct folder structure, right?

 

Question: I am using body and face texture replacers. Will my NPCs have mismatched bodies and faces for someone playing vanilla Skyrim or using different texture replacers?

 

Or is the FaceGen texture file more of a combination of references to the base set of textures than a texture itself, meaning that it would work with whatever replacer the player is using and look appropriate in their game?

 

Sorry if that doesn't make sense: I don't have much experience working with texture files. Basically I just want to make sure my NPCs don't have terrible-looking neck seams for other players.

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@Noctril: Thanks, tho I do get that part. Package the FaceGen data with the mod = no dark face bug. What I'm asking is whether or not it matters if I'm using body and face texture replacers when I generate/export the meshes and textures? In other words, will it cause a body-face mismatch and neck seam for someone not using the same body texture replacer as me?

Edited by iamnone
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@Noctril: Thanks, tho I do get that part. Package the FaceGen data with the mod = no dark face bug. What I'm asking is whether or not it matters if I'm using body and face texture replacers when I generate/export the meshes and textures? In other words, will it cause a body-face mismatch and neck seam for someone not using the same body texture replacer as me?

I believe as long as you are only using Skyrim.esm as your master file for your mod there should not be any issues with the Gray Face for other users.

 

I use a body replacer CBBE, and Better Females by Bella for my own game I have released two mods while those 2 were part of my data folder and have not received any complaints about face/body mismatch.

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