tomm434 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Hello everyone! ENBs prevent image modifiers from playing (effects like Fade-To-black occuring) so I decided to make black screen using menus. I have black .dds texture. Now I want this effect to work for all resolutions which means I'll have to assume user plays at 4k HD resolution which is 4096 × 3112 I resized my .dds texture to match that but now it's weight is 8 mb. 1) Can I leave it like that? (8 mb is a lot for a texture in my opinion and if it will be loaded on every game load I would feel uncomfortable) 2) If not, what tag to I use to stretch the image? I found this page but I didn't find appropriate tag.http://cs.elderscrolls.com/index.php?title=Property_Element Here is the code for the pic. <Width> and <Height> don't work as intended. FileWidth, FileHeight don't work too, </image> <image name="ScrollFrame"> <visible> <copy src="io()" trait="_aFPSDescrVis" /> </visible> <filename> blacktexture.dds </filename> <depth> 21 </depth> <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> </x> <y> 525 </y> <height> 30000 </height> <width> 30000 </width> <FileWidth> 30000 </FileWidth> <FileHeight> 30000 </FileHeight> </image> In-game this looks like this (thought size of texture is 300x300) http://s6.postimg.org/v1ic0zju5/Fallout_NV_2015_10_12_03_12_06_501.jpg Also is there a FULL list o XML tags which will work in FalloutNV? Nevermind figured it out somehow Final code: </image> <image name="Lunette_BlackScreen"> <visible> <copy src="io()" trait="_Lunette_BlackISFX" /> </visible> <filename> blacktexture.dds </filename> <depth> 21 </depth> <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> </x> <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> </y> <height> <copy src="screen()" trait="height"/> </height> <width> <copy src="screen()" trait="width"/> </width> <Depth>0</Depth> </image>And yet another question - Can I make image or text dissapear (not just vanish instantly) without using Alpha tag? Edited October 12, 2015 by tomm434 Link to comment Share on other sites More sharing options...
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