strungout Posted October 12, 2015 Share Posted October 12, 2015 (edited) EDIT: Made some progress. As you can see in the picture below, all my NiTriStrips are out of the BSFadeNode. I put them in and got some parts to show up... http://i794.photobucket.com/albums/yy228/Cobayn_pw/BaxterInGeckProgress.jpg Hi, Common problem but I haven't been able to figure it out yet. I used to be able to do this, so I'm missing something (starting with the memory of the how-to XD). My model is Baxter, a baseball bat with a lawn mower blade. I used the mesh for the original baseball bat from fo3 as the receptacle for my model and all appears fine in NifSkope, except it doesn't show in GECK (Although ingame, I equip an invisible version of it. I get sounds when I hit stuff with it, so it's definately there). I'm thinking this has to do with the way I copied the branches in the block list (the order maybe?) or I'm missing some data in the block details. Any ideas? I can provide more info if needed. I used this tutorial: http://wiki.tesnexus.com/index.php/Creating_a_sword_for_Fallout And this is the nifskope block list I have: http://i794.photobucket.com/albums/yy228/Cobayn_pw/BaxterInNifSkope.jpg Edited October 12, 2015 by strungout Link to comment Share on other sites More sharing options...
strungout Posted October 13, 2015 Author Share Posted October 13, 2015 Well, apparently my models still worked. just had to reset the texture path in NifSkope. Doesn't solve the issue but I have my gear back ingame! Still need to figure it out so that I can add new stuff when I create it. Link to comment Share on other sites More sharing options...
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