kengiczar Posted October 13, 2015 Share Posted October 13, 2015 Either having an Alteration Spell that lets you transmute a selected item into Gold *or* having a container that you can put items into that will turn them into gold would be fantastic. Let *L* be Alteration Level with a % sign, *G* be Gold and *V* be Value. 1/2 represents the fact that we only want to get a percentage multiplier equal to half of our current Alteration Level. V x (L%x1/2)= Example: V = 1,000 L = 150% 1,000 x (150%x1/2)=1,000 x 75% 1,000 x 75%=750 For players with Community Uncapper it would be better to use something closer to 1/4, or .25, instead of 1/2, or .50 - this means that even with skill level 200 you will only get roughly 50% of an items value in gold. Of course it's up to whoever is able to do a project like this. Value = 1,000Level = 150% 1,000 x (150%x1/4) = 1,000 x 37.4% 1,000 x 37.4% = 347 The game already determines the value of an item, so having a higher speech will help your Alteration be more proffitable. Experience would be based on the amount of money gained similar to how it's calculated for Alchemy, not Speech. Alchemy's rate of Xp gain is equal to "1 base XP per gold value created" according to the UESPWiki. Link to comment Share on other sites More sharing options...
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