Omniverse Posted March 28, 2007 Share Posted March 28, 2007 Just wanna preface by saying I am not, by any means, an Oblivion n00b. Played many many hours of both vanilla and OOO, and wanted to try something new. So I downloaded and installed Francesco's and Martigen's and installed them. I have the load orders configured correctly, and I am using the Martigen's ESP for Francesco's and the ESP to make to compatible with Francesco's levelled quests. Throughout the game there have been several things that seemed harder than they should be, but it culminated last night. I just started going through the Fighter's Guild quests, and got to the quest where you have to retrieve that book for Maglir (since Maglir defaulted on the contract). An early quest in the guild, certainly something a level 19 Orc should be able to swing Volendrung through right? I encounter a Dread Zombie in the cave that took me 5 solid minutes (a long time for one mob in Oblivion) to kill, and left me with almost no health. After recovering, I move further in the cave and find ANOTHER one with two ghosts and get killed. Isn't this a bit ridiculous, for a quest so early in the guild? Shouldn't a level 19 character be able to progess through a good portion of the quest line before the going gets this tough? Anyone know why this might be happening? I thought that the whole point of Francesco's is that, like OOO, things have level limits, so the early stuff is supposed to be easy and the later stuff is supposed to be hard. Instead it just feels like the difficulty slider was just turned all the way up. Link to comment Share on other sites More sharing options...
SickleYield Posted March 29, 2007 Share Posted March 29, 2007 Actually, one or more of those mods make it possible to encounter difficult creatures at lower levels as a deliberate part of the mod. I think it's OOO, but I'm using all three with FranOOOMMM so I'm not sure which. Some people prefer that because level scaling in default Oblivion levels the creatures with you, and thus the difficulty level is basically always the same. Those with this preference find that random creature leveling, making it possible to encounter any level of critter at any level, adds variety and spice to the game. I happen to agree with that. My level 4 character just ran all the way from Vilverin to the Imperial City trying to shake an Undead Soldier who was far too high-leveled for her to fight. He took out two guards and then wandered off back to Vilverin, having successfully repulsed the invader of his tomb. I thought it was great, but I can see how others might not agree. ;) Link to comment Share on other sites More sharing options...
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