Plowbat Posted October 15, 2015 Share Posted October 15, 2015 Hello, I'd like to create an armor calculation for myself, that differs from the vanille flat one :-in base skyrim each point of armor gives you a flat amount of % resist, and it has a cap.-what i'd like to do, is get degressive return for each point of armor, with this formula to get the % reduction :(1-0.8^(armor/100))*100Basically, you take 20% less damage from A to A+100 armor.Example values : 0 armor=100% damage taken. 100 armor=80% damage taken. 300 armor=48.8%. 724 armor =80% reduction. 1200=93%, and so on.What's good about it : first investments in armor give results. it does not need a cap, since you can not be immune to damage, thus heavy armor is now more attractive compared to light in end-game. Also, the formula is reeeealy easy to tweak, i just have to change the 0.8 to increase/decrease armor efficiency. What's bad : i can't create this yet The thing is : i lack the knowledge to create this. I don't know if it can be done through the CK alone (i hope it is), and if it is no, what i need to do it. Anyone wanting to help? Link to comment Share on other sites More sharing options...
Deleted2838758User Posted October 15, 2015 Share Posted October 15, 2015 http://www.nexusmods.com/skyrim/mods/8705/? www.nexusmods.com/skyrim/mods/24377/ http://www.nexusmods.com/skyrim/mods/15860/? These 3 mods currently have an armor formula similar to what you described (but they are quite outdated). I suggest looking at how they work so you can understand and learn from them before starting your own mod. Link to comment Share on other sites More sharing options...
Plowbat Posted October 16, 2015 Author Share Posted October 16, 2015 Thanks for the links. From what i see they all use scripts and/or skse, so i guess i have quite a bit to learn before creating my own mod. Link to comment Share on other sites More sharing options...
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