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Armor calculation


Plowbat

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Hello,

 

I'd like to create an armor calculation for myself, that differs from the vanille flat one :

-in base skyrim each point of armor gives you a flat amount of % resist, and it has a cap.

-what i'd like to do, is get degressive return for each point of armor, with this formula to get the % reduction :

(1-0.8^(armor/100))*100

Basically, you take 20% less damage from A to A+100 armor.

Example values : 0 armor=100% damage taken. 100 armor=80% damage taken. 300 armor=48.8%. 724 armor =80% reduction. 1200=93%, and so on.

What's good about it : first investments in armor give results. it does not need a cap, since you can not be immune to damage, thus heavy armor is now more attractive compared to light in end-game. Also, the formula is reeeealy easy to tweak, i just have to change the 0.8 to increase/decrease armor efficiency.

 

What's bad : i can't create this yet

 

The thing is : i lack the knowledge to create this. I don't know if it can be done through the CK alone (i hope it is), and if it is no, what i need to do it.

 

Anyone wanting to help?

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http://www.nexusmods.com/skyrim/mods/8705/?

www.nexusmods.com/skyrim/mods/24377/

 

http://www.nexusmods.com/skyrim/mods/15860/?

 

 

These 3 mods currently have an armor formula similar to what you described (but they are quite outdated). I suggest looking at how they work so you can understand and learn from them before starting your own mod.

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