Jump to content

How to edit .fsb Files? FMOD?


Recommended Posts

I know how to open .fsb files and to extract the .wave files inside.

 

Now, I want to generate an own .fsb file. I heard this would be possible with a program called FMOD. I got this program, but their are several .exe files. I don't know, which one I have to use and how.

 

I need the new .fsb file for some translation mods. I've got some translations finished (including german names for some placeables during the mouse over, the reading texts etc.) - unless these sound files.

 

I've go the original modded english .wav files and I can generate the fitting german .wav files with the program AUDACITY and save them under the name of the english modded versions (identical string-IDs). So far, so good.

 

(Notice: These english modded conversation lines are not under the original string-IDs of the game, but have got new numbers. Otherwise it would be easily to find the fitting german lines in the vanilla bank of the game, with the DAOTalkEditor.)

 

But I cannot get the german .wav files "back" into the original .fsb file. For this reason I have to create a new one. How?

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...