Jump to content

MESHES


brandongeek

Recommended Posts

Can anyone plz point me to a good tutorial on how to put a texture on a mesh in 3DS Max 9

i have found some tutorials but they don't seem to be right. that or i am reading them wrong

 

thanks

Link to comment
Share on other sites

You mean applying a bitmap to your UV mapped mesh in Max just for reference? Don't forget you will have to add the real texture in nifskope, and it will have to be .dds format. Anyways, I asked the same question to fellow Project Serpent 3d modeller idol Threedees, and this is what he gave me, hope it will help you as it did to me:

 

http://i135.photobucket.com/albums/q145/Tiberiu_bucket/applyingjpegs.jpg

 

Don't forget to press "M" to open the material tab where you will find these options.

Link to comment
Share on other sites

wow that was easier than i thought.

 

I guess that i knew how to do it in 3DS Max 9. What i didn't know is that you have to apply it in NIFScope as well. Thanks so much for the help. ;D

Link to comment
Share on other sites

Dont thank me, thank him :P.

 

Anyways, here's some tips on applying texture:

 

1. To apply a texture to your nif, you must find the magical purple flower and click on it. It will expand a branch and you will know what to do from there.

2. Make sure your texture has the same name as your nif and is located in the same folders (except the obvious opposite of meshes/textures)

3. Do not include any underscores( _ ) in your texture names, unless it is used to mark the normal map, which will then be called mytexture_n.dds.

4. Very important, many modders forget about this, make sure you save the nif in Nifskope after applying the texture path. Make sure it is the final texture path.

 

If you have any more questions, ask at will, I'm always around.

Link to comment
Share on other sites

Dont thank me, thank him :P.

 

Anyways, here's some tips on applying texture:

 

1. To apply a texture to your nif, you must find the magical purple flower and click on it. It will expand a branch and you will know what to do from there.

2. Make sure your texture has the same name as your nif and is located in the same folders (except the obvious opposite of meshes/textures)

3. Do not include any underscores( _ ) in your texture names, unless it is used to mark the normal map, which will then be called mytexture_n.dds.

4. Very important, many modders forget about this, make sure you save the nif in Nifskope after applying the texture path. Make sure it is the final texture path.

 

If you have any more questions, ask at will, I'm always around.

You sure the name has to be the same? (It does seem to be necessary for normal and glow maps to be named identically to the texture (plus the relevant tag), as they often aren't directly specified)

_g seems to denote glow maps.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...