ultramarinefox Posted October 18, 2015 Share Posted October 18, 2015 I am currently doing the Dark Brotherhood questline and got to "Mourning Never Comes" quest. Thanks to the previous posters on the bug discussion, I will be resurrecting Alain Dufont before I start. However, there is an issue I wanted to bring to the table, I am no longer able to "activate" Muiri to initiate a conversation. Is there any reason why this is happening? I note that I cannot activate Bothela, the owner of The Hags Cure either. Link to comment Share on other sites More sharing options...
ultramarinefox Posted October 19, 2015 Author Share Posted October 19, 2015 As you can imagine it is very frustrating that I cannot continue playing because of this issue. I have ensured that the crosshair is permanently on (Immersive HUD) and yet the NPCs have no names or activators. Have run out of ideas. Link to comment Share on other sites More sharing options...
SMB92 Posted October 20, 2015 Share Posted October 20, 2015 No mods running at all? Link to comment Share on other sites More sharing options...
ultramarinefox Posted October 20, 2015 Author Share Posted October 20, 2015 Lots of mods running. Here is the full list:- A Matter of TimeA Quality World Map and Solstheim Map - With RoadsAcquisitive Soul Gems - DawnguardAlternate Start - Live Another LifeAmazing Follower TweaksaMidianBorn Book of SilenceAnimated ProstitutionApachii Sky HairArs MetallicaAtlas Map MarkersBarenziah's GloryBetter Fast TravelBetter Hearthfire PetsBetter MalesBetter Stealth AI for FollowersBlackreach RailroadBlood Barrels Dispense BloodBook Covers SkyrimBrawl Bugs PatchBreezehome Fully UpgradeableBVFE - Serana and FamilyConvenient HorsesConvenient Horses - Faster SprintCutting Room FloorDerkeethus ImprovedDovahkiin Relaxes TooDragon Animation ReplaceDragonFire - Tactically Enhanced Breath ShoutsExpanded Winterhold Destruction RuinsExtended UIEZ2C Dialogue MenuFaster Transform To Werewolf and Vampire LordFCO - Follower Commentary OverhaulFollower Trap SafetyGlass UIGlowing Ore Veins 300Guard Dialogue OverhaulHarvest OverhaulHeart of the BeastHearthfire - Buy Ingots From StewardsHearthfire - Roadside ShrineHearthfire Attacks DisabledHearthfire Cheat ChestsHearthfire Coffin CubbyHearthfire Display Case FixImmersive ArmorsImmersive HUD - iHUDImmersive Player DialogueImproved Closefaced HelmetsInigoInteresting NPCsJaxonz UtilitiesJContainersKen MOD Lockpick ProLegendary Cities TES Arena Skyrim Frontier FortressLore-Based Loading ScreensMasters of Death - Rise of the BrotherhoodMoreHUDMove It Dammit for NPC Companions and FollowersMultiple Floors SandboxingMy Home Is Your HomePlayer HeadtrackingPredator VisionRen's HD ShrinesSkyrim Interface MakeoverSkyCompleteSkyrim Community UncapperSkyrim Wayshrines - Immersive Fast TravelSkyUISkyUI-AwaySneak ToolsSome Privacy PleaseSOSStable uGrids to LoadThe Bosmeric Drunken HuntsmanThe Dance of DeathTTYM - Think To Yourself MessagesUnofficial Patches for Skyrim, DLCs and High resUnread Books GlowWinter Is Coming I use LOOT for the load order and NMM as my mod manager. Link to comment Share on other sites More sharing options...
SMB92 Posted October 21, 2015 Share Posted October 21, 2015 Tou might want to look in tesvedit at those NPC mods andxsee if a mod is overriding them. Dirty edits aka ITM records in mods lower down the list might be interfering with them see. So if you find a mod thats badly overriding, determine if it would be best to remove said mod, place said mod above npc mods or place npc mods below said mod Link to comment Share on other sites More sharing options...
ultramarinefox Posted October 29, 2015 Author Share Posted October 29, 2015 Tou might want to look in tesvedit at those NPC mods andxsee if a mod is overriding them. Dirty edits aka ITM records in mods lower down the list might be interfering with them see. So if you find a mod thats badly overriding, determine if it would be best to remove said mod, place said mod above npc mods or place npc mods below said mod Hello mr, I would like to thank you for your valuable assistance. I will locate and download TESVEdit and do the ITM checks etc. The first thing I tried was to do a clean save, but I ran into a snag. I have no Papyrus logs in my "My Docs/My Games/Skyrim" folder, even though I have the requisite text in the Skyrim.ini file. It is baffling. So in CrushBoss's guide to a clean save I am stuck at no.9 :( Link to comment Share on other sites More sharing options...
SMB92 Posted October 29, 2015 Share Posted October 29, 2015 When you get it, go to Skyrim.esm to find those npcs and the actor category, once you click on their record youll see a table with all the mods that touch them on the left. If you find one mod is overriding the one you want to work, you can go to that mod on the right and also click on the actor, then (on the right) right click on the record and select "copy as override" into, then select new file from the bottom of that pop up list. Name the file "my patch" or something. Youve just created your very own patch. You can use this patch again to copy any other records you want to patch. You might also find that you might not need a patch and just a change of load order for that mod will do. Might take a while to get used but you'll get the hang of it. Eventually you'll learn that you can use the left tables to do this too, as gou can also copy as override by right clicking the mod name at the top of the horizontally listed mods from the left pane. Link to comment Share on other sites More sharing options...
ultramarinefox Posted October 30, 2015 Author Share Posted October 30, 2015 When you get it, go to Skyrim.esm to find those npcs and the actor category, once you click on their record youll see a table with all the mods that touch them on the left. If you find one mod is overriding the one you want to work, you can go to that mod on the right and also click on the actor, then (on the right) right click on the record and select "copy as override" into, then select new file from the bottom of that pop up list. Name the file "my patch" or something. Youve just created your very own patch. You can use this patch again to copy any other records you want to patch. You might also find that you might not need a patch and just a change of load order for that mod will do. Might take a while to get used but you'll get the hang of it. Eventually you'll learn that you can use the left tables to do this too, as gou can also copy as override by right clicking the mod name at the top of the horizontally listed mods from the left pane. Ooh, I look forward to checking it out, have downloaded TES5Edit this evening and will explore it. On another branch topic, I discovered how to get the actors to activate again. My PC was wearing the DB Shrouded Armour, and it was affected by a textured armour replacer (Masters of Death); when I took it off and wore my Nightingale Armour I was able to activate Muiri! Further, not only shall I verify the integrity of my game cache but also use TES5Edit to clean out the right mods and the DLCs. Link to comment Share on other sites More sharing options...
SMB92 Posted October 31, 2015 Share Posted October 31, 2015 Ive seen this trend of texture mods causing this, i must research this one. Glad you were able to solve it for now, but you might still load up that texture mod if it has an esp and check it out with tesvedit, you might see the cause. Link to comment Share on other sites More sharing options...
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