Kraphomus Posted April 7, 2011 Share Posted April 7, 2011 Hi there everyone! I've recently installed the mod called "Viconia DeVir" and, somehow, she is completely voiceless (reinstalling the ESP or sound files doesen't seem to fix the problem).Although I had some similar problems in the past (my oblivion version was the spanish one), I managed to solve them upacking the voice BSAs and changing the voice folders name to their english version counterparts. This time this doesn't seem to work. If there's anything I can do to make it clearer, please, let me know. PS.: Here is my load order Active Mod Files: 00 Oblivion.esm 01 underdark.esm 02 All Natural Base.esm [Version 1.3] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b3p3] 05 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 06 CyrodiilUpgradeResourcePack.esm 07 CURP_Controller.esm 08 CM Partners.esm 09 HorseCombatMaster.esm 0A TRoN.esp 0B Unofficial Oblivion Patch.esp [Version 3.3.5] 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.1] 0E All Natural.esp [Version 1.3] 0F All Natural - SI.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] 10 All Natural - Real Lights.esp [Version 1.3] 11 Living Economy.esp 12 Living Economy - Items.esp 13 Cutthroat Merchants.esp 14 FormID Finder4.esp 15 Streamline 3.1.esp 16 DLCHorseArmor.esp 17 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 18 DLCOrrery.esp 19 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 1A DLCVileLair.esp 1B DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 1C DLCMehrunesRazor.esp 1D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 1E DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1F KohdiScimitar.esp 20 Dude Wheres My Horse.esp 21 DLCThievesDen.esp 22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.8] 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ** OMOBS.esp [Version 1.0] ** OMOBS_SI.esp [Version 1.0] 24 OMOBS Optional Combat Settings.esp [Version 1.0] 25 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 26 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 27 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] ++ Mart's Monster Mod for OOO - NoReaversInGates.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 29 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 2C KvatchAftermath.esp 2D kingdomofAlmar.esp 2E kingdomofAlamar_OOO.esp 2F Sheogoraths_Accords_of_Madness.esp 30 OOO-TheNecromancer_Landtear_Fix.esp 31 TheElderCouncil.esp 32 TheElderCouncil_TempleOfTheOne.esp 33 TEC_4ERA_Dialog_Filter.esp 34 DLCBattlehornCastle.esp 35 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 36 DLCFrostcrag.esp 37 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 38 Knights.esp 39 Knights - Unofficial Patch.esp [Version 1.1] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 3A RTT.esp 3B The Lost Spires.esp 3C Blood&Mud.esp 3D Lost Paladins of the Divines.esp 3E Origin of the Mages Guild.esp [Version 7.3] 3F TheNecromancer.esp 40 ElsweyrAnequina.esp 41 Reaper's Esmeralda's Desert Manor.esp 42 Elsweyr plantations & co..esp 43 Tales from Elsweyr Anequina.esp 44 Walkabout.esp 45 road+bridges.esp [Version 4.6] 46 HeartOftheDead.esp [Version 6.5] 47 CUO_Leyawiin.esp 48 xuldarkforest.esp [Version 1.0.5] 49 LostSpires-DarkForest patch.esp 4A xulStendarrValley.esp [Version 1.2.2] 4B xulTheHeath.esp 4C XulEntiusGorge.esp 4D TheNecromancer-EntiusGorge patch.esp 4E xulFallenleafEverglade.esp [Version 1.3.1] 4F LostSpires-Everglade patch.esp 50 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2] 51 Anequina-Fallenleaf-Patch.esp 52 xulColovianHighlands_EV.esp [Version 1.2.1] 53 xulChorrolHinterland.esp [Version 1.2.2] 54 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 55 xulBravilBarrowfields.esp [Version 1.3.2] 56 Tales Elsweyr Anq Bravil Barrowfields Patch.esp 57 xulLushWoodlands.esp [Version 1.3.1] 58 xulAncientYews.esp [Version 1.4.3] 59 xulAncientRedwoods.esp [Version 1.6] 5A xulCloudtopMountains.esp [Version 1.0.3] 5B xulArriusCreek.esp [Version 1.1.3] 5C xulPatch_AY_AC.esp [Version 1.1] 5D HeartoftheDead-ArriusCreek patch.esp 5E xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 5F xulPantherRiver.esp 60 Blood&Mud-PantherRiver patch.esp 61 xulRiverEthe.esp [Version 1.0.2] 62 xulBrenaRiverRavine.esp [Version 1.1] 63 xulImperialIsle.esp [Version 1.6.6] 64 xulBlackwoodForest.esp [Version 1.1.0] 65 xulCheydinhalFalls.esp [Version 1.0.1] 66 Blood&Mud-CheydinhalFalls patch.esp 67 xulAspenWood.esp [Version 1.0.2] 68 xulSkingradOutskirts.esp [Version 1.0.1] 69 xulSnowdale.esp [Version 1.0.2] 6A OOO-Snowdale Patch.esp 6B xulCliffsOfAnvil.esp 6C OOOCliffsofAnvilPatch.esp [Version 1.0] 6D NRB4+UL-II Patch.esp [Version 5.0.1] 6E BarrowFields-Blood&Mud-Patch.esp [Version 1.0] 6F FightersGuildContracts.esp 70 HUD Status Bars.esp [Version 4.1.1] 71 RealSleepExtended.esp [Version 2.5] 72 Disenchant.esp 73 DeadlyReflex 5 - Combat Moves.esp ** Dark Dungeons.esp [Version 1.0] ** Dark Dungeons - SI.esp [Version 1.0] 74 1em_Vilja.esp [Version 3.1] ++ 1em_Vilja_as_Custom_by_Xtudo.esp 75 UnderdarkSaga.esp 76 UdarkSagaFFF.esp ** NRB4 Standard Road Record.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] 77 LandMagicPatch.esp 78 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
chakaru11 Posted April 7, 2011 Share Posted April 7, 2011 (edited) This is a total shot in the dark, but sometimes it helps to just open the esp in the CS and save it without changing anything. At least that helps with the english version of Oblivion, so that the esp automatically drops to the bottom of the load order and is practically one of "your" esps. Edited April 7, 2011 by chakaru11 Link to comment Share on other sites More sharing options...
Kraphomus Posted April 7, 2011 Author Share Posted April 7, 2011 Tried, still no results... any other help would be deeply appreciated! Link to comment Share on other sites More sharing options...
Astymma Posted April 7, 2011 Share Posted April 7, 2011 (edited) Well Viconia, as far as game files go, looks for her voice in data\sound\voice\UnderdarkSaga.esp\High Elf\F\I would verify that you didn't bash her into your bashed patch as a High Elf and thereby redirect her to the standard High Elf voice.Also check to see if your udarksagaFFF.esp didn't do something either. Oh, and @Chakaru, I wouldn't recommend doing that with any esp that has an esp master dependency or you'll break that dependency relationship. Edited April 7, 2011 by Astymma Link to comment Share on other sites More sharing options...
Kraphomus Posted April 8, 2011 Author Share Posted April 8, 2011 Ok then, I've reinstalled a fresh versionof the esp, checked that the voice files were where they were supposed to and uninstaled underdarksagaFFF.esp: No results so far. About what you said of "verifying if I didn't bash her as a high elf... can you please be more specific? how do I check/solve that? I started modding my game not so long ago, and I can't understand what you said (I'm still not familiar to wyre bash). Once again, TIA! Link to comment Share on other sites More sharing options...
Astymma Posted April 8, 2011 Share Posted April 8, 2011 (edited) Ok then, I've reinstalled a fresh versionof the esp, checked that the voice files were where they were supposed to and uninstaled underdarksagaFFF.esp: No results so far. About what you said of "verifying if I didn't bash her as a high elf... can you please be more specific? how do I check/solve that? I started modding my game not so long ago, and I can't understand what you said (I'm still not familiar to wyre bash). Once again, TIA! Well wrye bash, if you merge races, will collate all the races together to avoid *undesired* conflicts (if you check merge races when bashing your patch). I haven't looked at the Viconia esp in a long time but I know she uses the high Elf voice files released with the mod. My assumption is that wrye bash is smart enough to not redirect custom esp voice files but if the esp lacks any bash helper tags it just might redirect her to the High Elf voice directory instead of the esp's custom high elf voice directory. A fast way to check would be to copy all of her voice files from the custom directory to the game's base high elf voice file directory and see if she can now speak. It shouldn't harm anything to do so. Edited April 8, 2011 by Astymma Link to comment Share on other sites More sharing options...
Kraphomus Posted April 8, 2011 Author Share Posted April 8, 2011 (edited) I've tried it and it doesen't work either... Is there any way to manually arrange the folders in order for de ESP to recognise them? Can I track where does the ESP look for the voice files in the CS? PS.: Have I mentioned that I DO have subtitles when I talk to her or when she talks to other people (I use Elys silent voice). EDIT:After some time trying to understand how the CS works, I've found that this mod is looking for the spanish name of the voice files (Alto elfo), instead of the english ones, as any other mod of mine does. Still don't know why, but it seems renaming the folders fix it. Edited April 8, 2011 by Kraphomus Link to comment Share on other sites More sharing options...
Astymma Posted April 8, 2011 Share Posted April 8, 2011 (edited) I've tried it and it doesen't work either... Is there any way to manually arrange the folders in order for de ESP to recognise them? Can I track where does the ESP look for the voice files in the CS? PS.: Have I mentioned that I DO have subtitles when I talk to her or when she talks to other people (I use Elys silent voice). EDIT:After some time trying to understand how the CS works, I've found that this mod is looking for the spanish name of the voice files (Alto elfo), instead of the english ones, as any other mod of mine does. Still don't know why, but it seems renaming the folders fix it. Well, I'd suggest using TES4Edit to check the files instead of the CS. It's a far simpler method and will show you exactly what overrides what in your load order. It's also a quick and easy editor for your esp's. It will also show you language conflicts in your esp's which will always show as an override of a default value. Since your installation is a Spanish installation, I'm assuming by default the "Imperial Market District" for example is named "Barrio del mercado de la Ciudad Imperial" and all the other locations follow the same Spanish naming conventions? If so, I'd imagine nearly all English-language mods will show a ton of overrides because all their entries use the English installation names. Do your path names of your installation also use Spanish words? The default location of a voice file is data\sound\voice\(name of esp or esm, Oblivion.esm for vanilla game voices)\(Race Name)\(Gender, M or F)\ so if yours are located in data\sound\voice\UnderdarkSaga.esp\High Elf\F\ that would be correct for an English-language installation... perhaps Spanish uses something like datos\sonido\voz\UnderdarkSaga.esp\High Elf\F\ ? Edit: LOL, just noticed you found the problem and it was language oriented... glad you found it :) LOL, I even quoted your edit mentioning you found it... it really pays to read ;) Edited April 8, 2011 by Astymma Link to comment Share on other sites More sharing options...
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