spectrosoldier Posted October 21, 2015 Share Posted October 21, 2015 Hi guys, I downloaded the Summerset Isles mod via Nexus and am really enjoying it- I know it's not finished but what there is is quite fun. I'm having a problem with the sidequest "The Remnants" as I am meant to find a Dremora's Sigil Stone, but can't actually do so. I've been told there's a decoy, but I can't find the real one and I feel like a total idiot. Could someone please put me out of my misery and help me find it? Cheers everyone. Link to comment Share on other sites More sharing options...
thaimexico Posted October 23, 2015 Share Posted October 23, 2015 This won't help you, spectro, but here goes: I have dl'd, played Summerset Isles, too. I loved parts but was frustrated with other parts. Maybe this is your problem here. I found some quests appeared to be broken. One, I was supposed totalk to a dude to convince him to go somewhere with me. No dialogue available when I got to him. Many caves, etc. had nothing in them at all.I don't know if this was a problem with the dl or not. Nothing seemed wrong and the mod started fine. Good luck Link to comment Share on other sites More sharing options...
Tamira Posted October 23, 2015 Share Posted October 23, 2015 Why don't you put your question in the release thread of Summerset Isle?There is a forum especially for spoilers: http://www.nexusmods.com/skyrim/mods/68406/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D68406%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3097019&pUp=1 Link to comment Share on other sites More sharing options...
spectrosoldier Posted October 25, 2015 Author Share Posted October 25, 2015 Why don't you put your question in the release thread of Summerset Isle?There is a forum especially for spoilers: http://www.nexusmods.com/skyrim/mods/68406/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D68406%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3097019&pUp=1I found that after I went here. Sorry! Link to comment Share on other sites More sharing options...
thaimexico Posted December 29, 2015 Share Posted December 29, 2015 Tamira: Why shouldn't we be able to post here when we have a complaint about a mod (in this case,Summerset Isle)? It is a way of warning everyone that a mod is flawed. (Sorry for the rhyming). Link to comment Share on other sites More sharing options...
Swamianand Posted January 4, 2016 Share Posted January 4, 2016 @thaimexico: In this case, because it is nonsense.This mod is not flawed at all. I've played it, including all sidequests and I had not a single issue, questwise.This mod is ambitious in many ways. Not all the quests are that simple like in the vanilla game. You have to look and to think twice very often, that's it.Especially on a already heavy modded game you need to tweak your setup and loadorder intensely to keep the game stable but this is usual with a mod that size, but that's all. Link to comment Share on other sites More sharing options...
CarpathianFox Posted February 1, 2016 Share Posted February 1, 2016 No no no it's just a bug, i have it too. Bad trigger. Bad scripts. Bad mod(holes in textures, lightened caves etc etc etc) I think mod is still in alpha. It cant be released. Cant be. I`m not talking about sometimes awful design and plot. Link to comment Share on other sites More sharing options...
jerok47 Posted August 25, 2016 Share Posted August 25, 2016 Solution for google searchers:It's actually not a bug, there are two sigils, one on top of some lava, and another next to one of those weird blood portals, but you'll have to look around to find it.I won't say this mod is broken, but I would chip in into saying that it IS heavily flawed. Confusing stuff like this quest could have been easily solved by actually naming the fake Sigil "Fake Sigil", or by simply not dropping anything into the inventory and summon a trap (example:summon flame atronachs), personally I think it'd be fun to update the quest into a "keep looking" stage status. Then people would keep looking instead of thinking it was a badly made quest trigger, because wow, there aren't enough broken quests out there to make us suspect this mod has them too, right? Link to comment Share on other sites More sharing options...
yourenotsupposedtobeinhere Posted August 26, 2016 Share Posted August 26, 2016 . Link to comment Share on other sites More sharing options...
kevkiev Posted August 27, 2016 Share Posted August 27, 2016 I can't believe what I'm reading here. Summerset Isles is "heavily flawed" "still in alpha" etc etc. I mean, seriously? Are you guys playing a different Summerset Isles than I am?! Good gawd, that mod is awesome. I've put a ton of hours into it and never had any issues, quest or otherwise. (Fwiw, I've never encountered a single "empty cave" as mentioned in the second post) Took me a bit to figure out the decoy sigil stone thing but, c'mon, it wasn't that hard. All the player has to do is to continue exploring (and why on earth would you not explore the entire cave?) - when you come across the second sigil stone, it's pretty obvious what's up. To double check, I just tried dropping each of them and when I couldn't do that with one (got the "quest items cannot..." message) it removed any confusion I might have had. Man, Skyrim is an awesome game but I swear it makes players way too used to having quests hold their flippin' hand from start to finish. Link to comment Share on other sites More sharing options...
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