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Wrye Bash 306.beta + Better Cities 6.0.5: Exception when creating CBash bashed patch


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Posted (edited)

So, I've been running into one problem after another. Little bits here, little bits there, but the big one I had issues with BEFORE this point was Oblivion Reloaded and EquipmentMode. Thankfully, I stumbled across that and fixed the random crashing.

But now I'm having a very strange issue.

It seems that no matter what mods are activated, no matter what else I have activated, if I try to build a bashed patch while "Better Cities Resources.esm" is activated, Wrye Bash produces this error:

  Quote

Traceback (most recent call last):
File "bash\balt.pyo", line 1803, in _conversation_wrapper
File "bash\basher\patcher_dialog.pyo", line 184, in Execute
File "bash\patcher\patch_files.pyo", line 596, in buildPatch
File "bash\patcher\patchers\importers.pyo", line 2137, in apply
File "bash\cint.pyo", line 10660, in CopyAsOverride
WindowsError: exception: access violation reading 0x00000000


This ONLY happens when "Better Cities Resources.esm" is activated, regardless of what else seems to be turned on, or whatever else is being imported into the bashed patch. It seems to be that esm itself that's causing issues. I've reinstalled Better Cities several times, I've tried reinstalled Wrye Bash. I've tried any number of combinations of files and plugins installed and things that the bashed patch is importing.

Also:
"I don't know if this is your problem, but I find that trying to build (CBash) after using the Installers tab often results in a crash. So, after messing with installers, I will close out Wrye Bash and restart it before building a patch. CBash always works fine then." ~demni, from the Wrye Bash thread
Not for my issue, but something I tried. I haven't been crashing, thankfully. However, I've also tried making a patch right after restarting my computer, opening Wrye Bash, and patching immediately. No opening the Installer page. I've also been able to patch in several different configurations after having used the Installer page to add or remove things.

As far as I can tell, it's narrowed down to that one file. Wrye Bash will spend the time seemingly gathering all the information it needs, and then when it gets to the actual building portion of the Bashed Patch, drops with that error. Without the resources esm enabled, it does just fine.

The base of the work is off of the FCOM Superpatch compilation (which I know has a less-than-stellar reputation, but I gave in after fighting for several days with putting FCOM together myself and having it yell at me. Or, you know, not yell at all and just give me my desktop back, as Bethesda games do). And yes, I am aware that the Superpatch is outdated, but I don't think that would be affecting this exact error? Also, though I'm not able to actually get this far yet with Better Cities, I also hand-edit anything in the bashed patch (and the Superpatch) that didn't transfer properly using TES4Edit. My load order seems to be as good as I can get it. There doesn't seem to be any major conflicts between the ESM and anything else installed, however the bashed patch would take care of that anyway, if it would actually finish.

 

Oh, and I have tried using different versions of Wrye Bash as well. This ESM's a stubborn piece of work.

 

- Wrye Bash 306.beta

- Better Cities 6.0.5

- Active Mod Files:

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Edited by UltimateZero
Posted

Updating this for the sake of progress. It appears that a regular PBash bashed patch still functions, it's only CBash that complains about "Better Cities Resources.esm". Slightly more hand editing required, but it seems to go through alright otherwise. I guess this is probably something to throw in the Wrye Bash thread instead of generic help then!

Posted

for me OBGE is buggy and cause much much CTD, IMO obge isn't compatible with many mods. try using alternative like Improved water & ENB presets

Posted

I appreciate the advice, but I don't think that's related to the issue I was having. From what I can tell after quite a bit of troubleshooting, the issue lies in the relationship between Wrye Bash's new CBash process, and Better Cities' resources ESM. I don't believe there's anything that I (or we) can do to fix it, it probably is up to one or both of the authors of Wrye Bash and Better Cities to look into it.

 

http://www.theassimilationlab.com/forums/topic/5183-cant-rebuild-bashed-patch/

 

Discovered this while looking around. I'm apparently not the only one having an issue with a CBash with Better Cities.

Posted

I see.... yeah, me too have tried Cbash in past. fast really. but, not stable. me using WB 305

XEOSP++ race eye is messed up I remember, so prefer using old standard bashed patch

some said wb 295 more stable, not confirmed though...

still.... for me OBGE is CTD factory, every time playing several minutes when I see shock animation bolt its a sure crash

dunno, it's just me or everybody. I think it's just me.... conflict with some other mods

Posted (edited)

I don't think it's just you. Starting off my new character earlier this morning I had the Goblin Witch, who shoots the shock bolts, crash me. However, I had also drank several potions at the same time, and was trying to cast a scroll at her as well, so it may have been the overflow of special effects? Not sure. Judging from your Amulet of Greed mod though (thank you for that by the way, using that too! I like having super dark dungeons, but even with the khajiit night eye it can be hard to see things :P), the Shock projectile may cause more issues than it should. I'll have to look around and see if I can find more about it.

 

If you try to use Oblivion Reloaded/OBGEv4 again, don't forget to turn off the Grass and EquipmentMode features! Grass currently causes a lot of graphical issues, and EquipmentMode is apparently completely broken right now. It's crashing everybody constantly. I mentioned that at the beginning of my first post, I was having so many crashes before I figured out EquipmentMode was causing it! Since then I've only had one, and it was from that Goblin Witch. Thankfully I had saved right before that fight.

 

It also sounds like OR/OGBE can cause crashes with low framerates. If you aren't running consistently above 30 FPS, you'd want to tweak it to fix that. Oh, and also turn off the POM setting. That's parallax mapping, and, at least for me, was causing a massive amount of lag in some areas. I went from about 15 FPS in one portion of the cave to 80 FPS just by shutting that off.

Edited by UltimateZero
Posted

I agree with you, just as you said it's 'overflow of special effects' problem because of Oblivion lack of many thing

this is just assumption... accumulated array variable shader in bad memory management of this game causing bottleneck and crash

thx, hope you find something usefull about shock projectile problem :D may answer something about this tricky oblivion engine

 

me too loved dark dungeon! kind of sneaky immersion and busted up some bandits in cave, using mod Dungeon actor have torch

then modified the torch script a little. so its not by random chance, but by light amount the actor.

because It doesn't make a sense using random number for torch if really they can't see in the dark.

Hey, when you said khajiit and dark. it give me idea. they have a night eye ability so they don't need torch I think but still .... sadly, they act like normal actor that can't see in the dark....

 

for me OBGE is really good trully... but now in my book that mod is just history, so many workarround to replace that great mod OBGE in nexus

but using Lenovo Y410p, and 200+ mods it just gives me 15 - 25 fps. it's inaf for me at playable scale. using MMM just up to 'reduced reduced', more than that its gives me hell of lag problem

any methods have been used. Configure nvdia vga driver and tweak in-depth setting. configuring oblivion.ini and everything

 

well.... my little creation appreciated by someone, it feels really good :) Thankyou UltimateZero, may the amulet of greed protect you from damned shock CTD & sweep every dungeon clean

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