FelesNoctis Posted October 22, 2015 Share Posted October 22, 2015 (edited) So, I've been running into one problem after another. Little bits here, little bits there, but the big one I had issues with BEFORE this point was Oblivion Reloaded and EquipmentMode. Thankfully, I stumbled across that and fixed the random crashing. But now I'm having a very strange issue. It seems that no matter what mods are activated, no matter what else I have activated, if I try to build a bashed patch while "Better Cities Resources.esm" is activated, Wrye Bash produces this error:Traceback (most recent call last): File "bash\balt.pyo", line 1803, in _conversation_wrapper File "bash\basher\patcher_dialog.pyo", line 184, in Execute File "bash\patcher\patch_files.pyo", line 596, in buildPatch File "bash\patcher\patchers\importers.pyo", line 2137, in apply File "bash\cint.pyo", line 10660, in CopyAsOverrideWindowsError: exception: access violation reading 0x00000000 This ONLY happens when "Better Cities Resources.esm" is activated, regardless of what else seems to be turned on, or whatever else is being imported into the bashed patch. It seems to be that esm itself that's causing issues. I've reinstalled Better Cities several times, I've tried reinstalled Wrye Bash. I've tried any number of combinations of files and plugins installed and things that the bashed patch is importing. Also:"I don't know if this is your problem, but I find that trying to build (CBash) after using the Installers tab often results in a crash. So, after messing with installers, I will close out Wrye Bash and restart it before building a patch. CBash always works fine then." ~demni, from the Wrye Bash threadNot for my issue, but something I tried. I haven't been crashing, thankfully. However, I've also tried making a patch right after restarting my computer, opening Wrye Bash, and patching immediately. No opening the Installer page. I've also been able to patch in several different configurations after having used the Installer page to add or remove things. As far as I can tell, it's narrowed down to that one file. Wrye Bash will spend the time seemingly gathering all the information it needs, and then when it gets to the actual building portion of the Bashed Patch, drops with that error. Without the resources esm enabled, it does just fine. The base of the work is off of the FCOM Superpatch compilation (which I know has a less-than-stellar reputation, but I gave in after fighting for several days with putting FCOM together myself and having it yell at me. Or, you know, not yell at all and just give me my desktop back, as Bethesda games do). And yes, I am aware that the Superpatch is outdated, but I don't think that would be affecting this exact error? Also, though I'm not able to actually get this far yet with Better Cities, I also hand-edit anything in the bashed patch (and the Superpatch) that didn't transfer properly using TES4Edit. My load order seems to be as good as I can get it. There doesn't seem to be any major conflicts between the ESM and anything else installed, however the bashed patch would take care of that anyway, if it would actually finish. Oh, and I have tried using different versions of Wrye Bash as well. This ESM's a stubborn piece of work. - Wrye Bash 306.beta- Better Cities 6.0.5- Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.3.1] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 03 Francesco's Optional New Items Add-On.esm [Version 5.0] 04 Cobl Main.esm [Version 1.73] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 Enhanced Daedric Invasion.esm 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A bookplacing.esm [Version 1] 0B RealisticLeveling.esm 0C Better Cities Resources.esm [Version 6.0.5] 0D OblivionReloaded.esp ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 0E Unofficial Oblivion Patch.esp [Version 3.4.0] 0F UOPS Additional Changes.esp 10 DLCShiveringIsles.esp 11 Unofficial Shivering Isles Patch.esp [Version 1.4.4] 12 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 13 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 14 Francesco's Optional Chance of More Enemies.esp [Version 5.0] 15 Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 17 Natural_Habitat_by_Max_Tael.esp 18 Natural_Vegetation_by_Max_Tael.esp 19 All Natural.esp [Version 1.3.1] 1A All Natural - SI.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] 1B Immersive Interiors.esp [Version 0.8.1] 1C Enhanced Water v2.0 HDMI.esp ++ Symphony of Violence.esp 1D AmbientTownSounds.esp 1E MIS.esp 1F MIS New Sounds Optional Part.esp 20 Troy_HeartbeatBreath.esp 21 Rainbows.esp 22 All Natural - Real Lights.esp [Version 1.3] 23 Cities Alive At Night.esp 24 WindowLightingSystem.esp 25 Ayleid Coin Add-on.esp ** Book Jackets Oblivion - BP.esp 26 Chapel Tithe.esp 27 ImprovedSigns.esp ++ Item interchange - Extraction.esp [Version 0.78] 28 Q - More and Moldy Ingredients v1.1.esp 29 ReneersNotesMod.esp 2A Willful Resistance.esp [Version 4.0] 2B Enhanced Economy.esp [Version 5.4.3] 2C DropLitTorchOBSE.esp [Version 2.4] 2D kuerteeAutoSaveAndTime.esp 2E kuerteeCleanUp.esp 2F P1DmenuEscape.esp 30 Quest Log Manager.esp [Version 1.3.2] 31 Map Marker Overhaul.esp [Version 3.9.3] 32 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 33 Enhanced Hotkeys.esp [Version 2.3.1] 34 DLCHorseArmor.esp 35 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 36 DLCOrrery.esp 37 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 38 DLCVileLair.esp 39 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 3A DLCMehrunesRazor.esp 3B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 3C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp 3D DLCThievesDen.esp 3E DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 3F Cobl Glue.esp [Version 1.73] 40 Cobl Si.esp [Version 1.63] 41 Bob's Armory Oblivion.esp 42 FCOM_BobsArmory.esp [Version 0.9.9] 43 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 44 Oblivion WarCry EV.esp [Version 1.09] 45 FCOM_WarCry.esp [Version 0.9.9MB5] 46 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ** OMOBS_SI.esp [Version 2.0] 47 OOO 1.32-Cobl.esp [Version 1.72] 48 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 49 FCOM_RealSwords.esp [Version 0.9.9] 4A Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] 4B Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 4C Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 4D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 4E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 4F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] ++ TamrielTravellerAdvscript.esp [Version 1.40Alpha] 50 TamrielTravellers4OOO.esp [Version 1.39c] ++ TamrielTravellersItemsNPC.esp [Version 1.39c] 51 TamrielTravellersItemsCobl.esp [Version 1.39c] 52 ShiveringIsleTravellers.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_Archery_RealSwords.esp ++ FCOM_Archery_MMM_H&C.esp ++ FCOM_MoreRandomItems.esp [Version 0.9.9] ++ FineWeapons for OOO.esp ** RustyItems for OOO.esp ++ MMM-Cobl.esp [Version 1.73] 53 LetThePeopleDrink.esp [Version 2.5] 54 Museum.esp 55 DLCBattlehornCastle.esp 56 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 57 DLCFrostcrag.esp 58 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 59 Knights.esp ** Knights - Book Jackets.esp 5A Knights - Unofficial Patch.esp [Version 1.1.2] 5B SM Plugin Refurbish(Merged).esp [Version 1.30] ** DLC_MOBS.esp [Version 2.0] ++ FCOM_Knights.esp [Version 0.9.9Mb3] ++ Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 5C road+bridges.esp [Version 4.6.3] ++ NRB4+LtPD Patch.esp [Version 3.0] 5D Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ Book Placement v2.esp [Version 2.0] 5E HUD Status Bars.esp [Version 5.3.2] 5F Dungeon Actors Have Torches 1.6 DT.esp 60 Exterior Actors Have Torches 1.32 DT.esp 61 kuerteeInventoryIsABackpack.esp 62 NPC Water-Sink.esp 63 P1DkeyChain.esp [Version 5.00] 64 Enhanced Vegetation [125%].esp 65 Toggleable Quantity Prompt.esp [Version 3.2.0] 66 ATakesAll.esp 67 xulBrenaRiverRavine.esp [Version 1.1.1] 68 xuldarkforest.esp [Version 1.0.5] 69 xulStendarrValley.esp [Version 1.2.2] 6A xulCheydinhalFalls.esp [Version 1.0.1] 6B xulChorrolHinterland.esp [Version 1.2.3] 6C xulFallenleafEverglade.esp [Version 1.3.1] 6D xulAncientRedwoods.esp [Version 1.6] 6E xulSilverfishRiverValley.esp [Version 1.0.4] 6F xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 70 xulImperialIsle.esp [Version 1.6.8] 71 xulRollingHills_EV.esp [Version 1.3.3] 72 xulBlackwoodForest.esp [Version 1.1.1] 73 xulJerallGlacier.esp [Version 1.0.2] 74 xulSnowdale.esp [Version 1.0.6] 75 xulColovianHighlands_EV.esp [Version 1.2.2] 76 xulSkingradOutskirts.esp [Version 1.0.2] 77 xulLushWoodlands.esp [Version 1.3.3] 78 xulPantherRiver.esp 79 xulTheEasternPeaks.esp [Version 1.2] 7A xulTheHeath.esp 7B xulEntiusGorge.esp [Version 1.2.1] 7C xulAspenWood.esp [Version 1.0.3] 7D xulAncientYews.esp [Version 1.4.4] 7E xulRiverEthe.esp [Version 1.0.2] 7F xulCloudtopMountains.esp [Version 1.0.3] 80 xulArriusCreek.esp [Version 1.1.4] 81 xulCliffsOfAnvil.esp [Version 1.1.3] 82 xulBravilBarrowfields.esp [Version 1.3.5] 83 xulPatch_AY_AC.esp [Version 1.1] ++ Enhanced Economy - House prices.esp [Version 5.4.3] [[ BETTER CITIES ESPS WOULD BE GOING HERE ]] [[ BETTER CITIES COMPAT PATCHES WITH FCOM GO HERE ]] [[ BETTER CITIES - UNIQUE LANDSCAPES PATCHES GO HERE ]] 84 ClocksOfCyrodiil.esp [Version 6.0.1] 85 SupremeMagicka.esp [Version 0.90b] 86 SM_ShiveringIsles.esp [Version 0.90] 87 SM_DLCSpellTome.esp [Version 0.90] 88 SM_EnchantStaff.esp [Version 0.90] 89 SM_Scrolls.esp [Version 0.90] 8A SM_SigilStone.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 8B Syc_AtHomeAlchemy_No_Bounty_v2.esp 8C SM Combat Hide.esp [Version 1.2] 8D sycHearNoEvil.esp [Version 1.0] 8E sycSHOUT.esp [Version 1.02] 8F Enhanced Grabbing.esp [Version 0.5] 90 Armorer's Advantage.esp 91 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] 92 The Versatile Adventurer.esp ++ Let There Be Darkness - Cyrodiil + SI.esp ++ Let There Be Darkness - Knights.esp ++ Let There Be Darkness - Mehrunes Razor.esp ++ Item interchange - Placement for FCOM.esp [Version 0.78] ++ Item interchange - Placement for Frostcrag.esp [Version 0.78] ** FCOM_Archery.esp 93 Cobl Races.esp [Version 1.52] 94 Oblivion_Character_Overhaul.esp [Version 2.0] 95 Slof's Better Bodies.esp 96 Cobl Races - Balanced.esp [Version 1.52] 97 OCO v2 Balanced - Cobl.esp 98 ScriptedArgonianFeet.esp ++ NRB4 Standard Road Record.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] 99 Bashed Patch, 0.esp 9A SuperPack Patch.esp [Version 6.4.2] 9B EVE_StockEquipmentReplacer.esp 9C RTFemaleReplacerV12.esp Edited October 22, 2015 by UltimateZero Link to comment Share on other sites More sharing options...
FelesNoctis Posted October 23, 2015 Author Share Posted October 23, 2015 Updating this for the sake of progress. It appears that a regular PBash bashed patch still functions, it's only CBash that complains about "Better Cities Resources.esm". Slightly more hand editing required, but it seems to go through alright otherwise. I guess this is probably something to throw in the Wrye Bash thread instead of generic help then! Link to comment Share on other sites More sharing options...
lubronbrons Posted October 24, 2015 Share Posted October 24, 2015 for me OBGE is buggy and cause much much CTD, IMO obge isn't compatible with many mods. try using alternative like Improved water & ENB presets Link to comment Share on other sites More sharing options...
FelesNoctis Posted October 24, 2015 Author Share Posted October 24, 2015 I appreciate the advice, but I don't think that's related to the issue I was having. From what I can tell after quite a bit of troubleshooting, the issue lies in the relationship between Wrye Bash's new CBash process, and Better Cities' resources ESM. I don't believe there's anything that I (or we) can do to fix it, it probably is up to one or both of the authors of Wrye Bash and Better Cities to look into it. http://www.theassimilationlab.com/forums/topic/5183-cant-rebuild-bashed-patch/ Discovered this while looking around. I'm apparently not the only one having an issue with a CBash with Better Cities. Link to comment Share on other sites More sharing options...
lubronbrons Posted October 25, 2015 Share Posted October 25, 2015 I see.... yeah, me too have tried Cbash in past. fast really. but, not stable. me using WB 305XEOSP++ race eye is messed up I remember, so prefer using old standard bashed patchsome said wb 295 more stable, not confirmed though...still.... for me OBGE is CTD factory, every time playing several minutes when I see shock animation bolt its a sure crashdunno, it's just me or everybody. I think it's just me.... conflict with some other mods Link to comment Share on other sites More sharing options...
FelesNoctis Posted October 25, 2015 Author Share Posted October 25, 2015 (edited) I don't think it's just you. Starting off my new character earlier this morning I had the Goblin Witch, who shoots the shock bolts, crash me. However, I had also drank several potions at the same time, and was trying to cast a scroll at her as well, so it may have been the overflow of special effects? Not sure. Judging from your Amulet of Greed mod though (thank you for that by the way, using that too! I like having super dark dungeons, but even with the khajiit night eye it can be hard to see things :P), the Shock projectile may cause more issues than it should. I'll have to look around and see if I can find more about it. If you try to use Oblivion Reloaded/OBGEv4 again, don't forget to turn off the Grass and EquipmentMode features! Grass currently causes a lot of graphical issues, and EquipmentMode is apparently completely broken right now. It's crashing everybody constantly. I mentioned that at the beginning of my first post, I was having so many crashes before I figured out EquipmentMode was causing it! Since then I've only had one, and it was from that Goblin Witch. Thankfully I had saved right before that fight. It also sounds like OR/OGBE can cause crashes with low framerates. If you aren't running consistently above 30 FPS, you'd want to tweak it to fix that. Oh, and also turn off the POM setting. That's parallax mapping, and, at least for me, was causing a massive amount of lag in some areas. I went from about 15 FPS in one portion of the cave to 80 FPS just by shutting that off. Edited October 25, 2015 by UltimateZero Link to comment Share on other sites More sharing options...
lubronbrons Posted October 26, 2015 Share Posted October 26, 2015 I agree with you, just as you said it's 'overflow of special effects' problem because of Oblivion lack of many thingthis is just assumption... accumulated array variable shader in bad memory management of this game causing bottleneck and crashthx, hope you find something usefull about shock projectile problem :D may answer something about this tricky oblivion engine me too loved dark dungeon! kind of sneaky immersion and busted up some bandits in cave, using mod Dungeon actor have torchthen modified the torch script a little. so its not by random chance, but by light amount the actor.because It doesn't make a sense using random number for torch if really they can't see in the dark.Hey, when you said khajiit and dark. it give me idea. they have a night eye ability so they don't need torch I think but still .... sadly, they act like normal actor that can't see in the dark.... for me OBGE is really good trully... but now in my book that mod is just history, so many workarround to replace that great mod OBGE in nexusbut using Lenovo Y410p, and 200+ mods it just gives me 15 - 25 fps. it's inaf for me at playable scale. using MMM just up to 'reduced reduced', more than that its gives me hell of lag problemany methods have been used. Configure nvdia vga driver and tweak in-depth setting. configuring oblivion.ini and everything well.... my little creation appreciated by someone, it feels really good :) Thankyou UltimateZero, may the amulet of greed protect you from damned shock CTD & sweep every dungeon clean Link to comment Share on other sites More sharing options...
Venutius Posted September 4, 2016 Share Posted September 4, 2016 The problem is down to Item Interchange not working with the latest version of Better Cities. Slangens provides the solution here. https://forums.nexusmods.com/index.php?/topic/61283-item-interchange/page-4 Link to comment Share on other sites More sharing options...
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