Jump to content

OBMM doesn't show new .esp's , always the same ones


Draghy

Recommended Posts

I was trying to replace my female with a variation of Wulf's Armor ( I already had a custom one ) and when I ran the game I saw that the cuirass and greaves were working, but the gauntlets and boots were the vanilla ones. I went to the data folder and all the meshes and textures were there, so I thought maybe I'm missing some esp or something. I saw that Colourwheel's Sexy Stock Armor replacer esp was missing so I put it there and when I opened OBMM it wasn't showing up in the left side. I looked carefully as I have a lot of mods, but it just wasn't showing up, but it was there in the Data folder. I knew something was wrong so I deleted all the ,esp's in the Data folder and ran OBMM and they were all still there, activated. I then tried to make a copy of Oblivion with mTES4 and rand the OBMM in the Oblivion copy folder, which had no mods, and it was still showing all my mods there. I put the mods in the copy folder and the game works, but still doesn't show my armor properly. I also can't install any new ,esp's and that sucks. I should also mention that mTES4 won't let me switch between copies either, giving me an error that I'm either having the game open, or some game folder but that's just not happening.

 

Oh and also I ran the OBMM from my brother's Oblivion copy, which is basically a vanilla oblivion with the Oblivion Enhanced Camera OBSE plugin and it properly shown me the 3 .esp's Oblivion, KOTN and SI.

 

I tried reinstalling OBMM but still not working. My Oblivion is in the D: partition ( not Program Files), I have Windows 7 Ultimate with UAC enabled and latest patch installed. I don't know what could be causing this since I haven't installed new mods for quite a while and last time I checked, OBMM was working.

 

Thanks in advance :blush:

Edited by Draghy
Link to comment
Share on other sites

I don't know how much this helps, but I'm pretty sure Oblivion was designed with only one installation in mind. Are you opening OBMM through a shortcut on your desktop / start menu, or through the actual .exe in your oblivion install? It sounds like you might have another installation somewhere that your OBMM is linked to, so you're dragging files into a DATA folder that OBMM isn't actually looking at. As far as I'm aware, OBMM just looks at the DATA folder that's directly "under" it, nowhere else.

 

My suggestion would be that if you're using a shortcut for OBMM, right click on the shortcut and select Properties. Under the "Shortcut" tab is a Target location. Make sure that that target location is the same place as where you think your Oblivion install is.

 

If you aren't using a shortcut to launch OBMM, and starting it directly from your Oblivion folder... I'm absolutely stumped. That would mean it's looking somewhere other than directly below where it's installed. I wouldn't have thought that that's possible other than a hard-link between folders, and that would still have you placing files in the same place it's looking.

Edited by UltimateZero
Link to comment
Share on other sites

Ok I fixed the OBMM problem by using the Reset to Defaults setting. It's working fine now and I was running each OBMM from each game folder, as I have 3 copies. Also now the gauntlets for my glass armor show correctly but the boots still won't. Are they using the same mesh with the male ones? Do I need something to make them different? And why do I always get some mTES4 .NET Framework error everytime I run it? I click ignore and I can copy the game but I can't switch between copies from mTES4.

Link to comment
Share on other sites

For some armors, yes, the male and female meshes are the same. Unfortunately my expertise is primarily with Skyrim, not Oblivion, so I couldn't tell you off the top of my head which ones do and which don't. If you want to look into it however, there's a tool to get called TES4Edit that's fantastic for quickly pulling open ESM/ESP files to take a quick look or make a quick edit. You could use it to open up your load order, open Oblivion.esm, go to Armor, sort by Name, and... hold that thought. I'll just do that myself.

 

Yes, it looks like, by default, Oblivion has a female version of the Glass Cuirass and Greaves, but uses the male mesh for the Boots, Gauntlets, and Helmet. The Unofficial Oblivion Patch (if you have that) assigns a female mesh to the Gauntlets, but not the boots. So yes, unless you specifically have a mod in YOUR install that changes it, the Glass Boots still use the male mesh. Another advantage of TES4Edit: it will tell you what mods modify a data entry, so you can easily see what each mod is trying to do.

 

How to change that yourself? You'd need to create your own plugin, or find one that does it for you. Or you could use TES4Edit to modify one of the plugins (if you're willing to risk that) and tell it to look in the "F" folder instead of the "M" folder, or wherever your boot mesh (if you have one) may be located. However, I don't recommend doing the manual edits yourself unless you know what you're doing, or you're willing to deal with the consequences of failed edits. My general rule is if you're confident enough that you think you know what you're looking at, then you're ready. There are some things I'll hand edit myself, and some that despite casually modding since Morrowind, I refuse to touch. Fair warning!

 

As for your mTES4 .NET Framework issue, I recommend updating your .NET install if you haven't already. It sounds like it may be out of date, or you're using the wrong version. I don't see a recommended version on the mod page, so you can find the newest version here (or considering how old mTES4 is, you might need 3.5 SP1?):

https://msdn.microsoft.com/en-us/vstudio/aa496123

...unless you're on Windows 10 now. In which case, Divines help you.

 

----------

 

While I usually support Mod Organizer (been using it pretty much since the first public release), I'm less of a fan of it with anything other than Skyrim. Using it effectively with Oblivion or the Fallout series requires a little more work than it initially appears, since MO has issues with older installers (and doesn't even recognize anything packaged in the OMOD format).

 

If you do end up using MO for Oblivion, I recommend that you use WryeBash or OBMM to install mods, then go into your Data folder, sort by "Date Created", package up the new folders and files into a zip file, uninstall the mod through WryeBash/OBMM, and install your newly created zip file through MO. That way the installer will have run normally, you'll have all the correct files and options, and it'll be repackaged and MO-ready. You also need to go into MO's settings, Workarounds, and set the load mechanism to "Script Extender". This also means that for any mod that uses OBSE plugins, you still need to manually install the plugins as MO will not load them. This is because, to my understanding, for Skyrim MO will create a virtual folder for the game to launch through, but for Oblivion, it's "hooking" as an OBSE plugin itself. This means that Oblivion loads, OBSE checks its plugins, it loads the MO "hook", MO loads its files, the game runs. There's no second check for OBSE plugins, so it ignores any OBSE plugin loaded through MO.

 

And if you actually managed to read through that entire explanation, you can see why I don't recommend it for Oblivion :tongue: It's a lot more complicated than it needs to be, when Wrye Bash can do almost the same thing as Mod Organizer (allowing you to install and uninstall mods on a whim while it keeps track of overwrites/underwrites for you) without all the copying around.

Edited by UltimateZero
Link to comment
Share on other sites

I have no idea how to use that TES4 edit thingy. I tried to alter the Colourwheel's Sexy Stock Armor Replacer .esp and copied one of the armor datas for Dwarven boots I think and I tried editing the data so it's modifying the glass boots. I just don't know how to edit those tiny cells on the right side since it seems I can only look at them. There's isn't a glass boots data either.

 

Concerning mod organization, I'd say they're pretty organized and I don't think I need something to organize them or mess around with it.

Link to comment
Share on other sites

Wait, I DID IT! I just opened the Oblivion.esp and looked for the glass boots, copied it as override inside Colourwheel's Sexy Stock Armor Replacer.esp and added data for the female version. It now looks awesome!

 

Thank you all for your answers. I now have my OBMM and my glass armor all working perfect.

Link to comment
Share on other sites

Congrats! Glad you figured it out! =D Yeah, copying records isn't too difficult, and from there learning edits isn't too bad either. TES4Edit is best for small edits, like what you did, changing a directory path. Or for changing a default hairstyle, or copying default race features in the case of race changing mods, etc. It's usually all that's needed for anything that involves patching up overwrites in a load order. Anything more complex and it's usually best to learn how to use the Oblivion Construction Set instead, which is quite a bit more complicated.

 

Always be sure to keep backups! =D

Edited by UltimateZero
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...