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[Player Home Request] Repairable Dwemer Ruins


JakDilan

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I've often wonder why there are not that many Dwemer based player homes. Recently while roaming around one of the few I found (Sleeping Tree Sanctuary) I thought that a Dwemer ruins that the player could rebuild and refurbish into a home would make a great mod. Unfortunately, after trying to make a simple follower mod, I discovered I have 0 talent in modding or just can't understand how it works at all.

If someone could make an attempt at this I would be very grateful and will be willing to help in any way I could.

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I'd say make it more in line iwth Hearthfire. soi you can add furniture form Hearthfire, Dawnguard, and Dragonborn to capitalize on their unique objects as well. S8uch as ovens, Butter churs, staff enchanters.

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All you really have to do to make a place repairable is use the enable and disable functions in scripts. Here is how:

Basically make a new line of dialogue for an NPC and in the scripts box type XMarker.Enable() then you have to click on properties and tell the game which xMarker you are talking about. What this does is makes a specific marker somewhere in the world enabled, the next step is to set up a bunch of disabled furniture. To do this, place the furniture in the house like you normally would, but make sure to double click on it and check the box that says "Initially Disabled". Then when your done setting your furniture, control click on all of the furniture you want so they are all selected at once, then press the - button on the keyboard, this brings up the group options menu. In this menu, click set enable parent, and choose your xmarker. Enable parent means that when you enable the xmarker, all the furniture you just linked to the it will also become visible at the same time, and vise versa.

 

https://www.youtube.com/watch?v=UQvM520pyjo tutorial for the enable parents using xmarkers

And there are plenty of youtube tutorials for quests that go over how to make scripts and put them in dialogue.

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