FiftyTifty Posted October 27, 2015 Share Posted October 27, 2015 The problem with Boom's approach is that editing an NPC directly will override anybody else's changes to that NPC. An alternative approach would be to edit either the original Outfits or levelled lists to add the items into those. That's what Tes5Edit is for. Once you've got all your mods amassed, fix the conflicts and such through that program. Then you're good to go. Link to comment Share on other sites More sharing options...
mydah42 Posted October 28, 2015 Author Share Posted October 28, 2015 Thank you FiftyTifty. It looks like I've got a long way to go before I can tackle this problem. I need to learn so many many things about modding. When you say "fix the conflicts through Tes5Edit and then you're good to go" you might as well be a mechanic looking at my car and saying "all you have to do is take out the carburetor and rebuild it and then you're good to go." I'm sure I can learn Tes5Edit, but right now everything about it sounds totally confusing. I'm just going to have to put in the time to teach myself. Link to comment Share on other sites More sharing options...
FiftyTifty Posted October 28, 2015 Share Posted October 28, 2015 Thank you FiftyTifty. It looks like I've got a long way to go before I can tackle this problem. I need to learn so many many things about modding. When you say "fix the conflicts through Tes5Edit and then you're good to go" you might as well be a mechanic looking at my car and saying "all you have to do is take out the carburetor and rebuild it and then you're good to go." I'm sure I can learn Tes5Edit, but right now everything about it sounds totally confusing. I'm just going to have to put in the time to teach myself. Don't worry, I was in the same boat. Tes5edit utterly scared me when I found it a year or two ago. There is a .pdf manual kicking around for FO3Edit (same program, just tailored for the slight differences in the older game engine), the techniques of which are the exact same for TES5Edit, FNVEdit and TES5Edit. Basically, you launch TES5Edit, open the file list-trees on the left-hand pane, look for any records with a pretty colour, then make the values on the right-hand pane consistent between your mods. Link to comment Share on other sites More sharing options...
DigitalVixen Posted October 28, 2015 Share Posted October 28, 2015 This might help you to get started using TES5Edit to resolve compatibility issues: http://www.nexusmods.com/skyrim/mods/61065/? Yes, I know, shameless plug of my own stuff... Link to comment Share on other sites More sharing options...
TheFirstEnD Posted October 28, 2015 Share Posted October 28, 2015 The better way it's to edit outfits. For example an merchant npc have the outfit Merchant01. In Merchant01 outfit, there are generally one clothe (MerchantClothe01) and one shoes (MerchantShoes01). you just need to remplace MerchantClothe01 and MerchantShoes01 by a lvlitem LvlMerchantclothe that contains some merchant clothes (i.e MerchantClothe01, MerchantClothe02, MerchantClothe03) and a lvlitem LvlMerchantShoes that contains some merchant shoes (i.e MerchantShoes01, MerchantShoes02, MerchantShoes03) Like that NPCs are the choice and you don't edit any NPC's directly but only outfits. PS. sorry for my english... is not my native language Link to comment Share on other sites More sharing options...
Nephenee13 Posted October 29, 2015 Share Posted October 29, 2015 The problem with Boom's approach is that editing an NPC directly will override anybody else's changes to that NPC. An alternative approach would be to edit either the original Outfits or levelled lists to add the items into those.That not what leveled list for. Leveled lists are for enemy drops. You can put Leveled Lists into Outfits, so you set up a Leveled List of appropriate outfits (or multiple leveled lists for different types of NPCs) and when the NPC first loads it will grab a random member of the leveled list put into their outfit. This is by far the most efficient and conflict free way of going about this. Link to comment Share on other sites More sharing options...
mydah42 Posted October 29, 2015 Author Share Posted October 29, 2015 (edited) FiftyTifty and DigitalVixen, thanks again for the tips and the encouragement to tackle TES5Edit. I've seen enough people talking about it to know it's a powerful tool for someone who understands how to use it. ------------------------------------------------------------------------------------- you just need to remplace MerchantClothe01 and MerchantShoes01 by a lvlitem LvlMerchantclothe that contains some merchant clothes (i.e MerchantClothe01, MerchantClothe02, MerchantClothe03) and a lvlitem LvlMerchantShoes that contains some merchant shoes (i.e MerchantShoes01, MerchantShoes02, MerchantShoes03) You can put Leveled Lists into Outfits, so you set up a Leveled List of appropriate outfits (or multiple leveled lists for different types of NPCs) and when the NPC first loads it will grab a random member of the leveled list put into their outfit. TheFirstEnD and Nephenee13, these two statements are the most clear explanations I have seen so far! I mean, I still don't know how to create a leveled list, but I actually understand the idea behind what you both said! I REALLY need to set aside some time to read manuals and tutorials and actually dig into the Creation Kit and TESS5Edit. Edited October 29, 2015 by mydah42 Link to comment Share on other sites More sharing options...
Recommended Posts