SmokeyGum Posted October 25, 2015 Share Posted October 25, 2015 Okay, let's say I was working on a casino simulation and you can choose what the theme (custom themes) of the casino can be (such as cards, blackjack table, slots, etc. except the chips), but the casino would still function as the same, just the appearance would change. How would I set the script up? Would the script be set to quest, object, or effect? Link to comment Share on other sites More sharing options...
cain071546 Posted October 25, 2015 Share Posted October 25, 2015 are you using xmarkers to enable disable objects? is the change in appearance permanenet? Link to comment Share on other sites More sharing options...
SmokeyGum Posted October 25, 2015 Author Share Posted October 25, 2015 (edited) The change in appearance is not permanent. It can be changed at the player's will.To be honest, I am not sure what you mean by xmarkers. But now that I think of it, if I wanted certain objects to appear in the room, I could use the theme system for your room/house that you living in to activate them as a reference to work off of. My main concern is if I wanted the gambling objects (Slots, Blackjack, etc.) to stay in the same location but have the textures change with the theme, what would I have to put in the script(s). Edited October 27, 2015 by SmokeyGum Link to comment Share on other sites More sharing options...
cain071546 Posted October 26, 2015 Share Posted October 26, 2015 (edited) yes exactly, that is what i was thinking set the themes up like the player houses which have switchable themesi have been doing similar things with some player house mods not so sure about the textures, maybe create new forms and retexture the ulternate formsthen set the xmarkes to switch them out with the rest of the theme Edited October 26, 2015 by cain071546 Link to comment Share on other sites More sharing options...
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