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Help with increasing fire rate and acuracy with perk


DeanContreras

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So i'm trying to make a mod that specializes your character a bit more: i'm playing a soldier like character and well... soldiers specialize in semi auto pistols and rifles and such but in New Vegas u can't separate, say pistols from revolvers, lever action rifles from full auto rifles and such, and so i'm trying to make a mod to sperate them, not make every gun the same, by boosting a certain weapon weak points but further distinguishing them by severely boosting it's strong points and slightly bossting it's weak points.

Example: what distinguishes pistols from revolvers? Pistols have lower damage but higher fire rate, but also higher spread, same thing with full auto rifles and lever action rifles, so i thought i'd start with that, by use of perks: i'd give a very small boost to accuracy(5% per rank) and a big boost to fire rate(25% per rank).

 

So here's what i have in the geck:

ID: SPPTrooper

Name: Trooper

Playable: Check

Level: 12

Ranks: 3

Conditions: GetPermanentActorValue Guns >= 60

Perk Entries: Rank: 1(2 / 3) Calculate To Hit Chance Multiply Value 1.05(1.1 / 1.15)

Rank: 1(2 / 3) Calculate Gun Spread Multiply Value 0.95(0.9 / 0.85)

Rank: 1(2 / 3) Modify Attack Speed Multiply Value 1.25(1.5 / 1.75)

 

 

"Inside" each of those entries i have in the Weapon Tab

S IsInList FormList: "SPPSoldierWeapons" == 1 AND ; to make sure that the effects only apply to the weapons that i want them to apply.

 

Thing is i go in-game to test it, i take the perk(3 times to get all 3 ranks) and i don't notice any diference in fire rate or in acuracy.

 

If anyone can help me i would apreciate it. I'll leave the file attached to this post so u can get a better look if u want to. Also i currently have weapons of the new millenia, Project nevada, dead money and Honest Hearts so it requires those. Let me know if u want me to make a version that only requires base game

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