DeanContreras Posted October 25, 2015 Share Posted October 25, 2015 So i'm trying to make a mod that specializes your character a bit more: i'm playing a soldier like character and well... soldiers specialize in semi auto pistols and rifles and such but in New Vegas u can't separate, say pistols from revolvers, lever action rifles from full auto rifles and such, and so i'm trying to make a mod to sperate them, not make every gun the same, by boosting a certain weapon weak points but further distinguishing them by severely boosting it's strong points and slightly bossting it's weak points.Example: what distinguishes pistols from revolvers? Pistols have lower damage but higher fire rate, but also higher spread, same thing with full auto rifles and lever action rifles, so i thought i'd start with that, by use of perks: i'd give a very small boost to accuracy(5% per rank) and a big boost to fire rate(25% per rank). So here's what i have in the geck: ID: SPPTrooperName: TrooperPlayable: CheckLevel: 12Ranks: 3Conditions: GetPermanentActorValue Guns >= 60Perk Entries: Rank: 1(2 / 3) Calculate To Hit Chance Multiply Value 1.05(1.1 / 1.15)Rank: 1(2 / 3) Calculate Gun Spread Multiply Value 0.95(0.9 / 0.85)Rank: 1(2 / 3) Modify Attack Speed Multiply Value 1.25(1.5 / 1.75) "Inside" each of those entries i have in the Weapon Tab S IsInList FormList: "SPPSoldierWeapons" == 1 AND ; to make sure that the effects only apply to the weapons that i want them to apply. Thing is i go in-game to test it, i take the perk(3 times to get all 3 ranks) and i don't notice any diference in fire rate or in acuracy. If anyone can help me i would apreciate it. I'll leave the file attached to this post so u can get a better look if u want to. Also i currently have weapons of the new millenia, Project nevada, dead money and Honest Hearts so it requires those. Let me know if u want me to make a version that only requires base game Link to comment Share on other sites More sharing options...
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