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What scale (when compared to real life) are the .nif models at?


NukaCooler

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I want to make wooden replicas of a few fallout NV weapons (survivalists rifle, silenced .22 pistol, Marksman Carbine), so I want to get the 3D models to measure off.

 

MY usual workflow is to simply import the .nif into blender with the .nifskope plugin. How much should I scale the blender models so that 1 blender unit is 1mm, for example. Surely there must be some universal scaling constant?

 

Thanks for the help.

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Inches they work off inches. Maybe they won't show up in blender as that but in 3DS I can import a standard square mid room floor piece that will snap to it's own size with a snap setting of 256. When you import that dungeon piece into 3DS and check the dimension it's 650.24cm, which equates to 2.54cm per snap unit.

 

But like Pixelhate has mentioned things are not always to actual scale and some gun designs / sizes have to be altered to fit in properly with the weapon animations. Also when you import a standard NPC into 3DS they come out at something like 8 - 10 feet (can't quite remember off the top of my head).

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  • 3 weeks later...

The scale I'm using for weapons is pretty much 0.55 inches per 1 unit, and that looks about right to me.

 

It's based on a human being 128 units tall. So 0.55x128=70.4 or basically 5 foot 10 inches tall. Which is just about a realistic average height for an adult western male. In fact, technically the average height of an adult male in the USA is 69.7 inches, which is close enough to my 5'10" so a 4 ft sword in the hand of a normal character looks just about the size you'd expect a 4 ft sword to be in the hands of the average guy you can see on the street.

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