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Moving HDT bones via ECE/RM slider


Septfox

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In either ECE or Racemenu, it's simple enough to create a slider to scale and move fixed bones and other nodes in the player skeleton. It even works properly most of the time.

 

But how about HDT bones? On top of not being in the player skeleton (instead having their own skeleton hierarchy packaged in the hair nif), they're physics-enabled and don't have a stable position.

 

I've created nodes in the player skeleton that mimic the ones in the hair NIF, along with control nodes for each HDT node. This enables moving the entire HDT chain, but trying to move a part of it result in the part "shuddering"; I would guess this is because the physics engine refreshes the position of the HDT nodes and overwrites the new position.

 

SO, how to get around this? I'm guessing that I'll need to mess with the hair XMLs, but I have absolutely no idea what needs to be done.

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