AndrealphusVIII Posted October 27, 2015 Share Posted October 27, 2015 I'm working on a patch for SkyRe and Ordinator, which is currently in open beta. Some perks from SkyRe and Ordinator make use of the Apply Combat Hit Spell, which, I am told, overwrites at a global level. I assume only Apply Combat Hit Spells with the same condition overwrite each other (conditions based on weapon type, etc). Or do ALL Apply Combat Hit Spells overwrite each other? Is there any way around this? Thanks in advance Kind regards Andre Link to comment Share on other sites More sharing options...
icecreamassassin Posted November 13, 2015 Share Posted November 13, 2015 I believe that Apply Combat Hit effect entry point perks are treated in the same way that SETAV works rather than MODAV; it only changes what hit effect is applied and they overwrite any anothers. The only way beyond a standard enchantment on an item to cause a hit to generate an effect on the target is by using the Cloak Ability system, which is very convoluted but does the trick. It applies a scripted effect to the player via alias which continually looks for NPC's in a certain range and then attaches a script to that NPC which looks for a hit event on them by the player to trigger the scripted effect: http://www.creationkit.com/Dynamically_Attaching_Scriptssection 1.3 Link to comment Share on other sites More sharing options...
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