Jump to content

[Question] Apply Combat Hit Spell


Recommended Posts

I'm working on a patch for SkyRe and Ordinator, which is currently in open beta.

 

Some perks from SkyRe and Ordinator make use of the Apply Combat Hit Spell, which, I am told, overwrites at a global level.

 

I assume only Apply Combat Hit Spells with the same condition overwrite each other (conditions based on weapon type, etc).

 

Or do ALL Apply Combat Hit Spells overwrite each other?

 

Is there any way around this?

 

Thanks in advance

 

Kind regards

 

Andre

Link to comment
Share on other sites

  • 3 weeks later...

I believe that Apply Combat Hit effect entry point perks are treated in the same way that SETAV works rather than MODAV; it only changes what hit effect is applied and they overwrite any anothers. The only way beyond a standard enchantment on an item to cause a hit to generate an effect on the target is by using the Cloak Ability system, which is very convoluted but does the trick. It applies a scripted effect to the player via alias which continually looks for NPC's in a certain range and then attaches a script to that NPC which looks for a hit event on them by the player to trigger the scripted effect:

 

http://www.creationkit.com/Dynamically_Attaching_Scripts

section 1.3

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...