Stiffy360 Posted October 27, 2015 Share Posted October 27, 2015 (edited) Hello, I was looking for some help with creating a custom skeleton with havok physics, along with a set of animations to be used in Skyrim for an NPC However, due to a lack of documentation and a long time searching on google I decided to ask for help here. I need help in these specific areas-Setting up the skeleton for use in skyrim, along with the capsule collision objects (unsure if attachments are bone specified or if skyrim uses an attachment system, if so need help with that)-Exporting animations correctly so that in-animation movement is saved (for swinging animations where the character moves a few steps for example)-Setting up the animations and blend animations (head rotation for looking) correctly-Setting up sequences so Skyrim can properly link each animation to action. I use 3DS max 2012; but I can swap editors if need be. Thanks. PS: I am FULLY competent with setting up animations for other games as well as modelling, rigging, and animation Edited October 27, 2015 by Stiffy360 Link to comment Share on other sites More sharing options...
Stiffy360 Posted November 20, 2015 Author Share Posted November 20, 2015 Bump. I really need help with setting up the metadata of skeletons. Link to comment Share on other sites More sharing options...
nonoodles Posted November 21, 2015 Share Posted November 21, 2015 This might help Discussion on custom race behaviour et al Link to comment Share on other sites More sharing options...
Stiffy360 Posted November 23, 2015 Author Share Posted November 23, 2015 That doesn't cover what I need to know. I need to know what the havok configurations for exporting skeletons is for max 2012. Link to comment Share on other sites More sharing options...
nonoodles Posted November 23, 2015 Share Posted November 23, 2015 Right. And those two modders are among the few who could tell you about skeleton metadata plus what it takes to get new skeletons/animations working in Skyrim. Maybe get in touch with them or just wait until someone comes along. Link to comment Share on other sites More sharing options...
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