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Posted (edited)

Hello, I was looking for some help with creating a custom skeleton with havok physics, along with a set of animations to be used in Skyrim for an NPC

 

However, due to a lack of documentation and a long time searching on google I decided to ask for help here.

 

I need help in these specific areas

-Setting up the skeleton for use in skyrim, along with the capsule collision objects (unsure if attachments are bone specified or if skyrim uses an attachment system, if so need help with that)

-Exporting animations correctly so that in-animation movement is saved (for swinging animations where the character moves a few steps for example)

-Setting up the animations and blend animations (head rotation for looking) correctly

-Setting up sequences so Skyrim can properly link each animation to action.

 

I use 3DS max 2012; but I can swap editors if need be.

 

Thanks.

 

PS: I am FULLY competent with setting up animations for other games as well as modelling, rigging, and animation

Edited by Stiffy360
  • 4 weeks later...
Posted

Right. And those two modders are among the few who could tell you about skeleton metadata plus what it takes to get new skeletons/animations working in Skyrim. Maybe get in touch with them or just wait until someone comes along.

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