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Weird texture/sound bug with fps drop


ElCapitan8866

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Hi I am having a weird problem with skyrim right now. I am pretty sure its vram related as it started happening soon after using the Skyrim Mod Manager to merge a few texture mods for my game. What happens is that I could be doing anything in game, though it happens most often in exterior cells, and out of nowhere the framerate will drop from 45-60 to 15-20 for a few seconds and up to a minute. After that the game will either go back to 45-60 fps and continue as if nothing happened, or I will experience a series of weird glitches eventually leading to a CTD. The glitching consists of the following:

 

1. All NPCs will have their eye textures turn black

2. If its raining, rain will flicker in and out of existence. Fog also does the same.

3. Some ground/environmental textures will turn black

4. At the exact moment the glitching start, I hear a "bleep" sound come from my speakers

5. Finally, the game will CTD after a few minutes

 

My specs:

ASUS MAXIMUS VI HERO
SAMSUNG 840 EVO 500GB Solid State Drive (SSD)
Intel Core i5-4690K Devil's Canyon Quad-Core @4.5GHz

CORSAIR Hydro Series H105 Extreme Performance 240mm Liquid CPU Cooler
GIGABYTE GeForce GTX 970 4GB
G.SKILL Trident X Series 16GB (2 x 8GB)

CORSAIR HX Series HX850 850W
Microsoft Windows 7 Professional SP1 64-bit

 

My load order:

 

Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ClimatesOfTamriel.esm
hdtHighHeel.esm
NewStyleEyes.esm
SkyMoMod.esm
RSkyrimChildren.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Brawl Bugs CE.esp
Unofficial High Resolution Patch.esp
DW Commoners.esp
SplashofRain.esp
AMatterOfTime.esp
EpisodeParallax.esp
PilgrimsDelight.esp
Radiant and Unique Potions Poisons and Booze.esp
SDO Full-LOD - Giant Campfires.esp
SDO Full-LOD - The Morthal Swamp Complete.esp
SDO Full-LOD - Waterfall Effects.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Flora Overhaul.esp
SPTDiverseGuardsSkyrim.esp
WetandCold.esp
Footprints.esp
Footprints - Ash.esp
SkyUI.esp
AlynShirArmor.esp
AMB Glass Variants Lore.esp
Remodeled Armor - Vanilla Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
TERAArmors_CBBE.esp
Dragon Combat Overhaul.esp
Monster Wars.esp
OBIS.esp
OBISDB.esp
Bandit Patrols.esp
AchieveThat.esp
Book Covers Skyrim.esp
Civil War Overhaul.esp
Differently Ebony.esp
Distant DetailHF.esp
FireAndIceOverhaul.esp
Headtracking.esp
ImmersiveFP.esp
OpenFaceGuardHelmets.esp
Rebirth Monster.esp
SkyFalls Dragonborn Small waterfalls.esp
SkyFalls + SkyMills + DG + DB.esp
SFO - Dragonborn.esp
dD - Enhanced Blood Main.esp
dD-SkyrimMonsterMod EBT Patch.esp
dD-Reduced Splatter Size.esp
aMidianborn_Skyforge_Weapons.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
ClimatesOfTamriel-Interiors-Warm.esp
ClimatesOfTamriel-Nights-Level-1.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_NL1.esp
ELFXEnhancer.esp
SmartCast_1_0.esp
CombatDramaOverhaul.esp
AzarHairPonyTail 03 - Havok.esp
SGEyebrows.esp
EMCompViljaSkyrim.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dragonborn AddOn.esp
UFO - Dawnguard AddOn.esp
UFO - Heartfire AddOn.esp
SBF All In One - CBBE.esp
MBWSAmalia.esp
CharacterMakingExtender.esp
dD - Realistic Ragdoll Force - Realistic.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
Unique Region Names.esp
Bashed Patch, 0.esp
SofiaFollower.esp
ImportantInformationOverhaul.esp
SimpleMagicOverhaul.esp
PerkusMaximus_Master.esp
PerkusMaximus_Warrior.esp
PerkusMaximus_Thief.esp
PerkusMaximus_Mage.esp
PerMa Expansion 1 - Wintermyst.esp
OBISDB-FaceMasksFix.esp
RSChildren_CompleteUSKP.esp
ViewableFactionRanksBothDLC.esp
MeridaHair.esp
Bijin Wives.esp
Dragon Lilly.esp
MeeraFollower.esp
Skyrim_Ice_Shader_Fix.esp
SKY_Followers2.esp
Sunniva.esp
Toccata.esp
TrueStorms-ClimatesOfTamriel.esp
TrueStorms-CoT-WeatherPatch.esp
Perma Gold.esp
Emily.esp
Hikari.esp
ScarletDawnArmor.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
SMIM-Merged-All.esp
ChaconneVilja.esp
Fantasy Soundtrack Project.esp
Fantasy Soundtrack Project - Combat.esp

 

 

My enb local:

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=9728
EnableCompression=false
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=30.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=true
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

 

My enb ini:

 

/////////////////////////////////////////////////
// -- RealVision ENB B FULL v279b --
//
// optimized for
// Climates of Tamriel & Enhanced Lights & FX
//
// +++
// ENB settings by SkyrimTuner
//
/////////////////////////////////////////////////

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=true
EnableSkyLighting=true
EnableImageBasedLighting=true
EnableReflection=false
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=true

[colorCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false

[WEATHER]
EnableMultipleWeathers=false

[TIMEOFDAY]
Enable=false
DawnDuration=1.5
SunriseTime=7.25
DayTime=13.5
SunsetTime=19.25
DuskDuration=1.5
NightTime=1.0

[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.12
DetectorLevelCurve=0.5

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0

[bLOOM]
AmountSunrise=0.3
AmountDay=0.32
AmountSunset=0.3
AmountNight=0.1
AmountInteriorDay=0.3
AmountInteriorNight=0.2
BlueShiftAmountSunrise=1.5
BlueShiftAmountDay=2.0
BlueShiftAmountSunset=1.5
BlueShiftAmountNight=0.2
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
IgnoreWeatherSystem=false

[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=0.45
ReflectionIntensityDay=0.5
ReflectionIntensitySunset=0.4
ReflectionIntensityNight=0.13
ReflectionIntensityInteriorDay=0.12
ReflectionIntensityInteriorNight=0.12
ReflectionPowerSunrise=0.9
ReflectionPowerDay=1.1
ReflectionPowerSunset=0.9
ReflectionPowerNight=2.4
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0

[sSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.6
FadeFogRange=1.0
SizeScale=0.5
SourceTexturesScale=0.7
EnableComplexFilter=true
FilterQuality=0
FilterType=0
AOAmount=0.75
AOAmountInterior=1.0
ILAmount=3.5
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
ILType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true

[sKYLIGHTING]
IgnoreWeatherSystem=false
Quality=0
FilterQuality=0
AmbientMinLevelSunrise=0.7
AmbientMinLevelDay=0.9
AmbientMinLevelSunset=0.7
AmbientMinLevelNight=0.5
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1

[ENVIRONMENT]
IgnoreWeatherSystem=false
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.25
DirectLightingIntensitySunset=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveSunrise=1.6
DirectLightingCurveDay=1.7
DirectLightingCurveSunset=1.6
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.8
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationSunset=0.8
DirectLightingDesaturationNight=0.2
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=2.1
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=2.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.1
SpecularFromLightDay=0.1
SpecularFromLightSunset=0.1
SpecularFromLightNight=0.1
SpecularFromLightInteriorDay=0.8
SpecularFromLightInteriorNight=0.8
AmbientLightingIntensitySunrise=1.2
AmbientLightingIntensityDay=1.33
AmbientLightingIntensitySunset=1.2
AmbientLightingIntensityNight=0.5
AmbientLightingIntensityInteriorDay=0.75
AmbientLightingIntensityInteriorNight=0.75
AmbientLightingCurveSunrise=0.9
AmbientLightingCurveDay=0.55
AmbientLightingCurveSunset=0.9
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=0.55
AmbientLightingCurveInteriorNight=0.55
AmbientLightingDesaturationSunrise=0.8
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationSunset=0.8
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1

PointLightingIntensitySunrise=1.0
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=1.0
PointLightingIntensityNight=1.15
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveSunrise=0.9
PointLightingCurveDay=0.9
PointLightingCurveSunset=0.9
PointLightingCurveNight=0.6
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.5
PointLightingDesaturationDay=0.5
PointLightingDesaturationSunset=0.5
PointLightingDesaturationNight=0.2
PointLightingDesaturationInteriorDay=0.2
PointLightingDesaturationInteriorNight=0.2

ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=0.15
ParticleLightsIntensityInteriorNight=0.15

FogColorMultiplierSunrise=0.65
FogColorMultiplierDay=0.6
FogColorMultiplierSunset=0.65
FogColorMultiplierNight=0.2
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveSunrise=0.75
FogColorCurveDay=1.0
FogColorCurveSunset=0.75
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowSunrise=1.3
ColorPowDay=1.3
ColorPowSunset=1.3
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

[sKY]
IgnoreWeatherSystem=false
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.5
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7
CloudsIntensitySunrise=1.5
CloudsIntensityDay=1.6
CloudsIntensitySunset=1.5
CloudsIntensityNight=0.4
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.5
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationNight=0.3
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=0.75
CloudsOpacityDay=0.75
CloudsOpacitySunset=0.75
CloudsOpacityNight=0.25
CloudsOpacityInteriorDay=0.75
CloudsOpacityInteriorNight=0.25
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0

GradientIntensitySunrise=1.0
GradientIntensityDay=0.72
GradientIntensitySunset=1.0
GradientIntensityNight=0.2
GradientIntensityInteriorDay=2.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.5
GradientTopIntensityDay=0.72
GradientTopIntensitySunset=1.5
GradientTopIntensityNight=0.9
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=0.7
GradientTopCurveDay=0.7
GradientTopCurveSunset=0.7
GradientTopCurveNight=0.8
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensitySunrise=2.3
GradientMiddleIntensityDay=2.3
GradientMiddleIntensitySunset=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveNight=0.8
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=2.5
GradientHorizonIntensityDay=2.5
GradientHorizonIntensitySunset=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveNight=0.8
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

SunIntensitySunrise=1.0
SunIntensityDay=0.8
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.1
SunDesaturationDay=0.4
SunDesaturationSunset=0.1
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.4
SunDesaturationInteriorNight=0.1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

SunGlowIntensitySunrise=0.1
SunGlowIntensityDay=0.2
SunGlowIntensitySunset=0.1
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0

SunCoronaIntensity=1.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7

MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.2
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0

[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=8.0
SubSurfaceScatteringPowerDay=8.0
SubSurfaceScatteringPowerSunset=8.0
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
IgnoreWeatherSystem=false

[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.36
SubSurfaceScatteringMultiplierDay=0.48
SubSurfaceScatteringMultiplierSunset=0.36
SubSurfaceScatteringMultiplierNight=0.24
SubSurfaceScatteringMultiplierInteriorDay=0.24
SubSurfaceScatteringMultiplierInteriorNight=0.24
SubSurfaceScatteringPowerSunrise=4.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=4.9
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[LIGHTSPRITE]
IgnoreWeatherSystem=false
IntensitySunrise=1.1
IntensityDay=1.1
IntensitySunset=1.1
IntensityNight=0.9
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.2
CurveDay=1.2
CurveSunset=1.2
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[WINDOWLIGHT]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[VOLUMETRICFOG]
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.2
IntensityDay=1.2
IntensitySunset=1.2
IntensityNight=0.2
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.5
CurveDay=0.5
CurveSunset=0.5
CurveNight=0.8
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
OpacitySunrise=0.67
OpacityDay=0.67
OpacitySunset=0.67
OpacityNight=0.67
OpacityInteriorDay=0.67
OpacityInteriorNight=0.67

[FIRE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=2.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.7
CurveDay=0.7
CurveSunset=0.7
CurveNight=0.7
CurveInteriorDay=1.0
CurveInteriorNight=1.0
AdditiveBlending=true

[PARTICLE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=0.6
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=0.5

[DEPTHOFFIELD]
IgnoreWeatherSystem=false
Quality=0
FadeTime=0.2

[sHADOW]
IgnoreWeatherSystem=false
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=0
ShadowFilterQuality=0
ShadowBlurRange=4.0
ShadowBlurRangeInterior=2.0

[RAYS]
IgnoreWeatherSystem=false
SunRaysMultiplierSunrise=1.1
SunRaysMultiplierDay=1.0
SunRaysMultiplierSunset=1.1
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4

[REFLECTION]
IgnoreWeatherSystem=false
Quality=0
FilterQuality=0
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
AmountInterior=1.0
Power=1.0
PowerInterior=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true

[iMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.08
AdditiveAmountDay=0.08
AdditiveAmountSunset=0.08
AdditiveAmountNight=0.08
AdditiveAmountInteriorDay=0.08
AdditiveAmountInteriorNight=0.08
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.2
ReflectiveAmountDay=0.2
ReflectiveAmountSunset=0.2
ReflectiveAmountNight=0.2
ReflectiveAmountInteriorDay=0.2
ReflectiveAmountInteriorNight=0.2

[RAIN]
IgnoreWeatherSystem=false
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=0.9
MotionTransparency=0.85

[sUBSURFACESCATTERING]
IgnoreWeatherSystem=false
EnableTextureAlpha=true
Quality=0
Radius=4.0
Amount=0.66
EpidermalAmount=0.44
SubdermalAmount=0.002
EpidermalDiffuseSaturation=0.06
SubdermalDiffuseSaturation=0.09
EpidermalMix=0.5
SubdermalMix=0.22
SubdermalTranslucency=0.27
SubdermalPhase=0.009

[WATER]
IgnoreWeatherSystem=false
EnablePreCache=false
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableVolumetricShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=0
DisplacementFilterQuality=0
ShadowQuality=0
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=0.3
CausticsAmount=3.0
SunSpecularMultiplier=1.52
SunScatteringMultiplier=4.5
SunLightingMultiplier=0.88
WetMultiplier=0.72
WavesAmplitudeSunrise=0.8
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=0.8
WavesAmplitudeNight=0.8
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.5

[uNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=true
EnableDisplacement=false
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=0.9
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.5
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=1.0

[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=0.45
OpacityDay=0.45
OpacitySunset=0.45
OpacityNight=0.2
OpacityInteriorDay=0.45
OpacityInteriorNight=0.2

[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=0
IntensitySunrise=0.12
IntensityDay=0.15
IntensitySunset=0.12
IntensityNight=0.05
IntensityInteriorDay=0.1
IntensityInteriorNight=0.05
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5

[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.5
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=1.0
GlowCurveDay=1.0
GlowCurveSunset=1.0
GlowCurveNight=1.0
GlowCurveInteriorDay=1.0
GlowCurveInteriorNight=1.0

[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0

ColorFromEnvironmentFog=0.4
SkyLightingAmountSunrise=0.4
SkyLightingAmountDay=0.62
SkyLightingAmountSunset=0.36
SkyLightingAmountNight=1.26
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.65
SunLightingAmountDay=0.65
SunLightingAmountSunset=0.65
SunLightingAmountNight=0.65
SunLightingAmountInteriorDay=0.65
SunLightingAmountInteriorNight=0.65
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1

RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-15.0
VerticalOffsetDay=-35.0
VerticalOffsetSunset=-15.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-35.0
VerticalOffsetInteriorNight=-35.0

DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

 

 

My skyrim ini:

 

;EWIs High SkyrimPrefs and inis v09
;adjusted for RealVision ENB by SkyrimTuner
********
[General]
sLanguage=ENGLISH
uGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).
sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup.
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1
bUseHardDriveCache=0
fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.
------
[backgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
------
[Display]
fDefaultWorldFOV=80 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.
fDefault1stPersonFOV=80
fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movement
fSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movement
fShadowLODMaxStartFade=500.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3000.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.
fDecalLifetime=256.5000
iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.
iPresentInterval=1 ; <--- must be set to 1 or enb's vsync will not work.
bShadowsOnGrass=1
------
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
------
[Grass]
iGrassCellRadius=2
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
b30GrassVS=0
iMaxGrassTypesPerTexure=15 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8. for Tamriel Reloaded Grass - Plants set it to 15.
iMinGrassSize=70 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.
------
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
------
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
------
[Actor]
fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly.
------
[Papyrus]
fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
------
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
------
[Trees]
bForceFullDetail=1
------
[TerrainManager]
bKeepLowDetailTerrain=0
------
[Controls]
bMouseAcceleration=0
------
[saveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1
------
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
------
[interface]
bShowTutorials=0
fBookOpenTime=700.0000
------
[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000

 

 

And finally my skyrimprefs:

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
bShadowsOnGrass=1
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.4000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1910.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=2300.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=150
iMaxDecalsPerFrame=800
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 970"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
ipresentinterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=1459822773
fVal6=1.0000
uID6=1459822770
fVal5=1.0000
uID5=1459824152
fVal4=1.0000
uID4=1459822774
fVal3=1.0000
uID3=94881
fVal2=0.7500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=1.0000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

According to Ely's Memory Info skse plugin, my game is using 1500 mb of vram at most at any time. I am also using the RealVision enb with all presets to ultra. Performance wise, my game runs anywhere between 45-60 fps on exterior cells and at 60 fps on interior cells. I backed up my textures before using the mod combiner, but reverting back to those did not help. It looks like I am running out of vram but that shouldn't be the case since I have 4gb of it, right? Disabling enb doesn't help either. The glitching and fps drop also seems to happen when loading an exterior cell, and loading a savegame solves the weird glitches. Any ideas?

 

Thanks!

Edited by El_Hombre
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Samsung 840 is known to slow to a crawl after a while, due to firmware bugs. This would partly explain some of the loading pauses you are seeing. Also turn off expandsystemmemoryx64 in enblocal, it leads to random crashes in around the 30mins mark in game.

 

Now you will always get this stutter/drop when walking from place to place outdoors. This is because the cpu suddenly has to render everything as you walk from "grid to grid". Sorry to tell you but all you can do about it is decrease quality so much that the cpu can load it faster. If you balance out your graphics quality enough youll be able to live with it.

 

There is a trick i use that appears to work better than what most people would assume. Now its well said that setting ugrids higher than 5 is a no go. However i have played 500 hours with it on 7. ENB has this "occlusion culling" which stops the renderer rendering things not in sight mostly. So what i do is set ugrids to 7 and what i find is i get less loading stutter/pauses but in some places my fps is lower than 60 whereas it was 60 on 5 grids. What you get from this is smoother transitions at the cost of overall fps. The reason why is because at 7 grids, it loads past what you can see mostly, and occlusion culling should help in that way.

 

But other than that you can blame Bethesda. Whiterun plains will always be an ugly stutterfest. Just try to smooth it out as much as you can.

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I doubt it is my hard drive as I am not experiencing any issues with any other game, and I haven't noticed leading times increase for any other game either. I should give a little more detail, I don't see any loading pauses while playing the game unless I encounter the bug, and it seems to happen when loading some exterior cells only. I have tried decreasing quality by reverting back to my older textures (when I did not have any issues) and deleting the skyrim ini files to use the game's default settings, but I am still seeing this bug. My ugrids is at 5 too, haven't touched that at all. Finally, turning expandsystemmemoryx64 didn't help either. Any other suggestions?

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What your experiencing is loading stutter, its particularly bad outdoors. Only way to stop it is to decrease draw distance/amount of objects. See, the amount of objects = amount of draw calls, as you walk along the game drops out objects and suddenly replaces that with more draw calls, causing the stutter. This is technically a cpu bottleneck, but in reality the API (Directx9). Faster CPU clocks can lessen the issue.

 

I would keep an eye on that SSD also, i mentioned that straight away because they never resolved it fully. But i agree that it is not the cause, many ppl say HDD straight awayxwhen in fact its a limitation of the engine.

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Opps, you are right postal, Ely's plugin displays ram usage.

 

I have seen stutter before but never resulting in the bugs I am experiencing. Running skyrim at the lowest settings didn't help either. Any other ideas? I will try running my CPU at stock clocks and see if that does anything, as it is currently overclocked to 4.5GHz.

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While my above post remains true, when i posted it i failed to read the op again. Youve mostly got vanilla Ultra settings, this is good, but those black textures are definitely the vram. Unless your OC is passing bad frames which i have rarely seen cause the black texture (which is no texture) then that card might be bust.

 

Are you able to monitor the vram usage and see if it goes over 3.5gb? Remembering 970 only has 3.5gb of fast memory.

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Using vanilla settings on windowed mode uses 1300mb of vram at most as per GPUz, and I doubt my card is bust as I have no issues whatsoever with any other game, just skyrim. Will try using default clock settings and see what happens. Do you have any idea why I would hear a bleep when the bugs start appearing? Never seen that before in all my years of modding Oblivion and Skyrim.

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I had a broken 7970 that used to make bleeps before it crashed. That card was actually DOA. VRM exploded in the end. I think there was one other time I encountered this with an AMD card but can't quite recall.

 

1300mb isnt even in the realms of high usage. This is kinda a headscratcher.

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Ah hang on, you got subpixel AA turned on with SMAA. SMAA is evolved from this, maybe it causes said stuttering (temporal does this also i find).

 

Also someone else just posted they dixed their game due to corrupted D3D9.dll from ENB. Maybe try reinstall this file.

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