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The Amazing Havok Static


crazydave

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I stumbled across this very strange anomilly on accident. I was in the CS a while back working on something, and i clicked on the havok button to check something real quick. I didnt realize that I had an Aylied Statue (the one with the bird) selected. I noticed that it was wiggeling back and forth :huh: , so out of curiosity I lifted the statue up and hit the havok button again. To my suprise the statue fell to the ground. But the stateus dont seem to have any physics in game :huh: . This is very confussing.
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Perhaps the world editors used that function to place things like ruins in natural looking posistions.

 

Actually I tried it on several other satics, but nothing else acted like that.

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Interesting... Would that also mean that if you cast a very strong fireball spell at it, it could move?

 

I dont think so, at first I thought that it would be cool to sneak up, and push a statue over onto some enemys, but no matter how hard i push, it doesnt budge :( . I dont see how some thing could have physics in the cs but not in the game :huh: .

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this statue has a sort of unique property it seems. if you open its .nif file with nifskope, you will see that its BHK collision heiarchy is different from almost every other oblivion mesh created by beth. i don't know if that is the reason, but it does seem like a weird coincidence no?
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Interesting... Would that also mean that if you cast a very strong fireball spell at it, it could move?

 

I dont think so, at first I thought that it would be cool to sneak up, and push a statue over onto some enemys, but no matter how hard i push, it doesnt budge :( . I dont see how some thing could have physics in the cs but not in the game :huh: .

We need that good ol' Enemies Explode spell from Delphine Jend!

 

'Fire Damage 5pts in 10ft for 5sec on Target

Fire Damage 70pts in 20ft for 1sec on Target'

Costs: 824 magicka. But since it requires a destruction level of 100 that'll be lower then.

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