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jump attack?


wiljosm

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The closest thing I can think of is to make a falling shockwave using the animation events, so for example

Event OnAnimationEvent(ObjectReference akSource, string asEventName)

player.cast(shockwave)

 

The moment the player touches the ground: JumpDown

 

You might be able to manual activate an animation like attack, but that might require knowing how to sense input from buttons, and then override the active animation. I can't really imagine how to do that though.

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