Vir Posted October 29, 2015 Share Posted October 29, 2015 A petty concern: human, elf, and dwarf all gain +4 stat points from their race while Qunari don't. I want to mod Qunari, especially Sten, to have +2 Str, +1 Wil, and +1 Con by default. I have extracted and edited race_base.gda. The Con and Wil bonuses work fine. The 2 on the Str line (I have tested that it is the right line) never gives +2 Str, but +1 Str and +1 Dex. The Dex line gives pure Dex. The result is the same whichever Override folder I put it or whether I set it up as a packet with DAMM. Well, I can work around that easily enough, but I wonder for what reason it doesn't work. Link to comment Share on other sites More sharing options...
theskymoves Posted October 29, 2015 Share Posted October 29, 2015 (edited) In some very cursory testing, this GDA worked for me, but only when it was installed prior to recruiting Sten. Vanilla!Sten at recruitment: Improved!Sten at recruitment: And thank you for the inspiration... I'll probably make this a regular addition to my own base install. ETA that I placed the GDA in override\toolsetexport. Edited October 29, 2015 by theskymoves Link to comment Share on other sites More sharing options...
Vir Posted October 29, 2015 Author Share Posted October 29, 2015 (edited) Wait, I don't understand. This is a completely different file from race_base.gda? I've never modded this game before and since you provide a different file from what I modded, I wonder if I'm doing something basic wrong? I have been testing by using a console command to add Sten to my party. Would that matter? Yea, my base Sten added in that way has 15 Str. Yours has 14. I think the problem I'm having is my game allocates his stats when I spawn him in this way and if he already has 16 Str due to help from my mod, then it gives him extra Dex instead. Edited October 29, 2015 by Vir Link to comment Share on other sites More sharing options...
Recommended Posts