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Modding Drone Hack Ability [Help]


Kaldreth88

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After poking around the XGTacticalGameCore I noticed that it's easy to change what the Arc Thrower can hack and set it to a sectopod as a test. I looked around for several hours and didn't find anything else that should affect Drone Hack.

 

In game, I can target the Sectopod ( as usual) but I still get the "Can only hack Drones" message and a non-working OK button. There's just too many classes to dig through and find out what I missed. I'm sure it has something to do with the UI.

 

Anyone know where to look for this type of interaction? I can't find the function that delivers a message on the UI based on the ability being used and the target it's set to.

 

XGAbilityTree.BuildAbilities seems to hold some properties that determine what the player can target, but I don't think it determines if the player can use the ability.

 

 

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