ProgsterJohn Posted April 8, 2011 Share Posted April 8, 2011 (edited) Any of you modders out there trying to do anything with the main quest? I agree totally with many of the game critics (Gamepot and IGN for example) who say that the main problem with FNV is the weak main quest. For one thing it's not nearly as compelling as the main quest in Fallout 3, and for another the FNV ending seems rather final compared with the more open-ended main quest finale to FO3. The way I see it one of two things can be done: 1) Mod the hell out of the main quest to improve it and make it more open-ended, or 2) players can marginalize or otherwise ignore the main quest and concentrate on the side quests and user-created quests. My two cents. Edited April 8, 2011 by ProgsterJohn Link to comment Share on other sites More sharing options...
Floatsup Posted April 8, 2011 Share Posted April 8, 2011 Number 2 User created quests :thumbsup: Link to comment Share on other sites More sharing options...
ProgsterJohn Posted April 8, 2011 Author Share Posted April 8, 2011 (edited) Yeah Floatsup, I suppose it would be easier to just sort of marginalize the main quest and fill up FNV with some user-created quests.. I know the modding community have created some really good quests for FO3, and hopefully they will do the same for FNV. I think I'll do what I did with FO3. That is, wait for Bethesda to publish all their official add-ons in an expansion pack, then I'll mod the game heavily and give it another spin. Edited April 8, 2011 by ProgsterJohn Link to comment Share on other sites More sharing options...
Floatsup Posted April 12, 2011 Share Posted April 12, 2011 Well the reason I suggest number 2 is the fact that you would probable limit the amount of conflicts with other peoples mods. Also some people don't dig the main characters being munipulated. I could go eitherway though. I was going to modify Bill Ronte for my mod, but someone suggested along time ago, thats probable a bad idea, because of conflicts. So I just make new characters now. As a matter of fact one of the things I did to even minimize impact with someone else, was use an NPC to get you into a building. So that if someone modded the place, you would never know. Even it appears to be the same place. Cheers Link to comment Share on other sites More sharing options...
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