romeck Posted April 8, 2011 Share Posted April 8, 2011 Is it possible with NVSE to show string variables in messages (these in left upper corner ) couse normal ShowMessages function allow only to pass floats , there is statment in nvse functions descriptons : "For example, MessageEx "%x4" 255 will display "00FF" " that suggest that it is possible, along with additional Format Specifiers that allow to convert refs to names, but my geck editor do not allow this messageEx function, and as i try through ShowMessage when the script is run in the game , the game CTD. Also is there a way to show multiple messages in left upper corner or just one (normaly if i show another message it will wait till previous one disapears) . and i want to new message just shows under older if its still showed. Link to comment Share on other sites More sharing options...
rickerhk Posted April 8, 2011 Share Posted April 8, 2011 There's no support for manipulating and/or displaying strings in NVSE at all.The format specifiers you are refering to are for the NVSE PrinTToConsole (printc) function. Link to comment Share on other sites More sharing options...
irswat Posted March 10, 2014 Share Posted March 10, 2014 (edited) http://cs.elderscrolls.com/index.php/MessageBoxJIP pointed this out to me Edited March 13, 2014 by irswat Link to comment Share on other sites More sharing options...
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