brandongeek Posted April 5, 2007 Share Posted April 5, 2007 Hello, I am currently creating an island full of merchants and, i have recreated the ebony short sword with a custom texture. now to the problem. i can put it into the world fine, but when i play i can not pick it up. it dose not even show its name. But if i give it to an NPC then in the game i kill him i can take it from him :glare: plz help Link to comment Share on other sites More sharing options...
spectreofreality Posted April 5, 2007 Share Posted April 5, 2007 Hello, I am currently creating an island full of merchants and, i have recreated the ebony short sword with a custom texture. now to the problem. i can put it into the world fine, but when i play i can not pick it up. it dose not even show its name. But if i give it to an NPC then in the game i kill him i can take it from him :glare: plz help the blade needs havok data in order for it to be considered "pickupable", the game will allow you to use the item if it is stored in a container simply because the havok data isn't used unless the object is placed in the game world. Use nifskope to add a bhk collision hiearchy to the sword. Tutorials for this can be found on the cs wiki site Link to comment Share on other sites More sharing options...
brandongeek Posted April 5, 2007 Author Share Posted April 5, 2007 awesome :D thank you very much Link to comment Share on other sites More sharing options...
spectreofreality Posted April 5, 2007 Share Posted April 5, 2007 awesome :D thank you very much no prob, hope you get it figured Link to comment Share on other sites More sharing options...
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