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Simulated Appraisal skill


ArtInPinkerton

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I have an idea for a mod, but it requires some knowledge of XML and scripting (specifically oblivion's HUD).

 

Basically, when the player starts out the crosshair text (when you hover over objects) only displays the name of the item but not the ownership status, weight or value. This would also apply to the players inventory. As the player levels up their mercantile, that weight then later on the value will show. The stolen status wouldn't show until the player was at least a journeyman in security. It would mimic a kind of appraisal ability that as the player levels the relevant skills, he/she is able to discern more information.

 

An alternate Immersion version would hide the cross-hair hover text completely and apply the above to inventory.

 

I pretty sure it's doable (at least partially) but I don't understand the GUI XML. After some trial and errors, I was able to hide crosshair info but that's it. I have no idea how to manipulate the inventory XML.

 

Martin

 

 

 

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yeah me too tried meddling with xml, bot no result... using darnified UI

I just want to edit third column in player inventory to show ratio information (price diveded by weight)

so I can fast differ what valuable item when looting the dead and container

but xml using tag something like <user1> or <user2> etc .... sadly, it just happen can't proccess any calculation at all

and want or show some info like quantity so player can sort by which items is the most pieces

FYI, maybe you can start from this mod.... http://www.nexusmods.com/oblivion/mods/31855/?

this mod give player more detailed information

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