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Weird distortion when editing heightmaps


duude98

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Hey, quick thing. I have been using the heightmap editor recently to edit my worldspace, and man that thing was a godsend. I had been trying to make the whole thing by hand via landscape editing before, and this saved me a ton of time. But, I noticed that after awhile, I was getting some odd distortion in areas.

https://drive.google.com/file/d/0B99w7miVD7qpRUJDa01ndm1Xd1E/view?usp=sharing Also, outside of the area I had ever edited or even generated, the thing kept generating a weird sort of checkerboard shape. https://drive.google.com/file/d/0B99w7miVD7qpMi1HQ1dmSVlBbFk/view?usp=sharing Its fixable, but is this supposed to happen? Is this a documented bug that I am not aware of? While the stuff outside the map I can ignore because, well, its outside the map and the player can't see it, but what about inside the edited area? Again, its fixable, but a pain to fix at times because it can be hard to get my bridges to line back up with the terrain.

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I did a little more research and could still not find a single mention of either of the issues. I did find people mentioning that they get an error when they try and save their heightmaps that says the file is in use, and when you press cancel the progress bar progresses, but when it gets to the end it crashes. I actually get this too, but it does not crash when it gets to the end, it saves fine. Again, I found no suggested fixes for this.

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I'm not really sure, I've never heard of it happening before, maybe you should check what it looks like in-game and make sure it is actually affecting the game. Otherwise it might just be a visual error that only effects the creation kit, if you want to change it, I would just use the eyedropper to set the ocean back to normal and edit the non ocean regions normally, but make a backup file first.

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It does affect it in game, that's actually how I noticed it. I think what might have happened was that I had a point in the map so low that it got confused, oddly enough. When I started using the heightmap, that point was inverted and was just a spire coming out of the ground instead of a pit. Maybe the colors the heightmap used to differentiate between heights loop back on themselves and it just got confused and started to corrupt itself. I got rid of that area and so far it seems to not be doing that anymore, but who knows.

EDIT: Nope, still doing it. Still not recognizing a pattern for sure, but maybe whenever I restart the ck? I'm not sure.

Edited by duude98
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I'm not really sure, I've never heard of it happening before, maybe you should check what it looks like in-game and make sure it is actually affecting the game. Otherwise it might just be a visual error that only effects the creation kit, if you want to change it, I would just use the eyedropper to set the ocean back to normal and edit the non ocean regions normally, but make a backup file first.

Also, sorry, just thought I should mention that I am not concerned about the area outside of what is edited really, because that is a super easy fix. The bad part of all this is having to re-sculpt the landscape and getting it as close as possible to how it was originally in order to keep the objects in the right places. Also, not that it really matters, but that's not an ocean, that's all land except for the black parts. Anyway though I make multiple backups a day, so thankfully I never loose too much work when something happens.

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Unfortunately, the CK's heightmap editor is a depreciated part of the CK. Most serious heightmap creation is done with an external program and then imported with TESAnnwyn, then using OScape for LOD.

 

Now, if you just need a sizable chunk of Tamriel...

Damn, really? There's no way to fix this? Ugh, I'm kinda too far along with this worldspace already to start fresh with tesannwyn, so I guess I will just have to finish my work on the landscape in one session.

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