chadanomez Posted April 5, 2007 Share Posted April 5, 2007 I've read many posts on other forums of people wanting multiple effects on their armour. I also want to be able to do this. I used the search function here to check the topics but found nothing. What I need to know is in what file the game determines what items will be allowed for enchanting and which wont. If I can change this file so you can re-enchant enchanted items you can make multiple enchants on armour. You'll be able to infinitly enchant items but it'll cost you a fortune so I think it's fair. Could this be possible and does anybody know which file(s) I need? I just can't find em. The ideal thing would be a file/script that determines the amount of effects that can be added but I doubt I'll ever find it :dry: Thx in advance :happy: GreetzZenom Link to comment Share on other sites More sharing options...
Abramul Posted April 5, 2007 Share Posted April 5, 2007 I'm quite sure that you can't add enchantments to already enchanted items. You could set up a system that allows VANILLA enchanted items to be replaced by unenchanted versions, but I'm not sure whether custom enchanted items keep track of their base object. Globally increasing enchantment capacity should be possible. You should be able to increase it using the GMSTs starting with fEnchant. More on the math may be found here. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 5, 2007 Share Posted April 5, 2007 You can only add more than one effect to armor within the CS. Within the game it's hard coded to only allow one. There is no way to change this. You'll just have to learn how to make your own custom stuff in the CS, and make some way of obtaining it in game. Link to comment Share on other sites More sharing options...
chadanomez Posted April 5, 2007 Author Share Posted April 5, 2007 Well I know how to use the CS and made a lot of stuff but it's just not the same like just going to the arcane uni and create it there. Abramul, what you said about using the GMSTs starting with fEnchant. What do you mean, I can't really follow :huh: Link to comment Share on other sites More sharing options...
Abramul Posted April 5, 2007 Share Posted April 5, 2007 In the CS, under Gameplay->Settings..., scroll down until you find these entries: fEnchantPettyLimitfEnchantLesserLimitfEnchantCommonLimitfEnchantGreaterLimitfEnchantGrandLimitI think these set the max enchantment value for each class of soul. fEnchantmentEffectPointsMultfEnchantmentGoldMultfEnchantmentPointsMultNot entirely sure about these. Try experimenting with one at a time. And, as I said, there a re equations on the linked page. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 6, 2007 Share Posted April 6, 2007 Abramul said: In the CS, under Gameplay->Settings..., scroll down until you find these entries: fEnchantPettyLimitfEnchantLesserLimitfEnchantCommonLimitfEnchantGreaterLimitfEnchantGrandLimitI think these set the max enchantment value for each class of soul. fEnchantmentEffectPointsMultfEnchantmentGoldMultfEnchantmentPointsMultNot entirely sure about these. Try experimenting with one at a time. And, as I said, there a re equations on the linked page.That doesn't allow you to put more than one enchantment on a piece of equipment. As I had said, the only way to have more than 1 effect on armor or clothing is to do it within the CS. If you're concerned about the whole "doesn't feel like enchanting" aspect, you could always create a very complicated script to add the item to your inventory in exchange for a soulgem and the base item. This is hard coded, and cannot be changed via scripts, or settings. Link to comment Share on other sites More sharing options...
Abramul Posted April 6, 2007 Share Posted April 6, 2007 I had thought that one of the questions was "Can you increase the potential magnitude of enchantment?". Rereading the original post, this does not appear to be the case. Link to comment Share on other sites More sharing options...
chadanomez Posted April 6, 2007 Author Share Posted April 6, 2007 Well if I'd do it with a script, is there a command like addspell or something that adds an effect to an item? It would be very helpful to know the commands the enchantment script itself uses but since it's hard coded it'll be difficult to find, right? Well would you look at this. I just found a mod that allows multiple enchantments on apparel. It uses OBSE. Here's the link http://www.tessource.net/files/file.php?id=8862 EDIT: Merged your posts. Please edit rather than double posting, thanks. - Switch Link to comment Share on other sites More sharing options...
Abramul Posted April 6, 2007 Share Posted April 6, 2007 If,by 'difficult', you mean 'impossible without decompiling the executable', then yes. EDIT: Interesting. Looks as though it swaps a weapon enchantment for an existing custom apparel enchantment. Link to comment Share on other sites More sharing options...
chadanomez Posted April 6, 2007 Author Share Posted April 6, 2007 The OBSE has already a great list of mods based on it. I even saw a system that adds special moves and combos to combat in oblivion. I still need to try a multiple enchant, I'm currently looking for a soul. Link to comment Share on other sites More sharing options...
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