DoctorKaizeld Posted November 10, 2015 Share Posted November 10, 2015 A place called Taco Bomb. It is essentially Taco Bell, but in the Fallout universe. It has similar menu options too, but not too similar that some form of copyright issues occur.parody falls into its own area that cannot have copyright strikes against it. (look it up if you're intrested, it's a good read and a little bit more complicated then how i stated it.) also i am with you on tacos. Link to comment Share on other sites More sharing options...
DreadedKat Posted November 10, 2015 Share Posted November 10, 2015 1) Dogmeat Retexture/Redesign (I don't like German Shepherds) 2) Similar body to UNP 3) More Hairs 4) Eye Retextures 5) Retexture of the build-able furniture/Structures 6) Awesome/Sexy Armors (for whatever body mod I go with in teh future) Link to comment Share on other sites More sharing options...
Merovign Posted November 10, 2015 Share Posted November 10, 2015 KeybindsUIKeybindsUIMouse cursor position in fullscreen (may be a straight up bug)Keybinds I extracted the interface .ba2 file and there's no control map. There's one above the save directory but it's encoded and I think it's literally just the binds you set in the menu. Being able to change *all* the binds should be standard. Link to comment Share on other sites More sharing options...
Magvedo Posted November 10, 2015 Share Posted November 10, 2015 A mod where combat has "weight".Currently it's just a dumb paintball match with idiots. Catching a bullet should have serious consequences, including death ofc. Make damage and HP static and independent of actor level. Higher levels should only bring better perks and equipment. Also, cut silly and illogical things like a heavier reciever boosts the damage... Damage should depend on bullet type, speed (barrel lenght), and the bodypart it hits. Firefights feel very stupid in the stock game because it's full with arcadish solutions you can't change/turn off. Link to comment Share on other sites More sharing options...
Alithinos Posted November 10, 2015 Share Posted November 10, 2015 (edited) Coming from Witcher 3 I fired up Skyrim a bit this past week and I had an immediate sudden realization that I hadn't realized in the past: that enemies in Bethesda games are hit sponges. Aside from the fact that the enemies doesn't react to each hit you land on them, they take too many hits to die. And I don't talk for bosses or big bad ugly creatures, but even for the common bandits / raiders. I don't know if that's the case for Fallout 4 yet as I haven't got it yet, but from a few videos I watched online it seems that many enemies have that too in Fallout 4, and I remember very well that this was the case in Fallout 3 too.Anyone remembers shooting raiders in the head like 5-6 times until they die without them even getting stunned ? So what I'd like to see is a mod that makes more believable in that sense, so succesfull hits do real damage.Careful though, I don't ask for a mod to drastically alter difficulty of the game. I don't want the game the game to be super easy neither super hard, so I guess the hits that enemies land on the player should do more damage perhaps.I just want it to feel a bit closer to reality, in that sense. Edited November 10, 2015 by Alithinos Link to comment Share on other sites More sharing options...
Mortsllem Posted November 10, 2015 Share Posted November 10, 2015 I think an area created using the pre-war landscape at the start of the game, somewhere that escaped the bombs for you to visit would be cool. Link to comment Share on other sites More sharing options...
jjjk49 Posted November 11, 2015 Share Posted November 11, 2015 Changing "Dogmeats" name to something..else. considering the real dogmeat died over 200 years ago and the decedent of dogmeat, dogmeat cant be dogmeat because "dogmeat" is not only a different breed than dogmeat but in a different area and time period of the U.S.. Also when building settlements, changing the "are you sure" screen after you hit "R" to scrap a piece of junk. Link to comment Share on other sites More sharing options...
Alcoremortis Posted November 11, 2015 Share Posted November 11, 2015 I haven't seen this discussed elsewhere, but is there an easy way to turn off the dust filter on the Pipboy (console commands, quick ini-type changes, or whatever)? It's really irritating to not be able to see the item stats without going to the individual item screen. Link to comment Share on other sites More sharing options...
sardoukar Posted November 11, 2015 Share Posted November 11, 2015 To the creators of Wasteland Defence and RPG or who ever is willing to correct this situation, pls we NEED YOU. The current scrapping and building system needs some modding.1. Scrapping outside settlements 100% urgency2. Faster way to scrap items (currently you need to drop it point at it then select the scrapping option)3. Whenever you build something the position and Level of some structures (like walls) needs to be modified. Some objects cannot move on vertical axis (Z) Link to comment Share on other sites More sharing options...
gdog25 Posted November 26, 2015 Share Posted November 26, 2015 well ease of life mod would be nice like a indicator that shows you already played a holotape, or indicates new holo. something like that would be nice Link to comment Share on other sites More sharing options...
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