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Player Voices and Modding - How will it work?


CaarosKingOfChaos

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I VOLUNTEER TO GET DRUNK AS s*** AND RECORD THINGS FOR YOUR MODS.

Seconded :laugh:

 

I guess leaving the protag unvoiced and having his full dialogue lines written would be the easiest way...although hundres of dialogue lines to write down doesn't really sound like an "easy job" :geek:

 

You don't have to, they're already in the game.

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They're not complete, though, are they? It's more like the Mass Effect style of clicking three keywords and the protag will say a whole line (that was the case in presentation vidoes, if it's changed, mea maxima culpa).

So if you no longer hear the whole line spoken by the protag, you'd have to make a mod to show the whole line as a dialogue option because playing through the game with only three keywords for all your answers would be incredibly confusing.

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They're not complete, though, are they? It's more like the Mass Effect style of clicking three keywords and the protag will say a whole line (that was the case in presentation vidoes, if it's changed, mea maxima culpa).

So if you no longer hear the whole line spoken by the protag, you'd have to make a mod to show the whole line as a dialogue option because playing through the game with only three keywords for all your answers would be incredibly confusing.

There are general subtitles in the game. I was in a Skype conversation with a friend of mine who played it on his PS4 yesterday, I even have a screenshot of his webcam aimed at the screen for proof.

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If anyone wants a posh sounding English man to voice act their mod, I volunteer.

But seriously this will be overcome the same way Deus Ex mods do it, they will either have no voice over or you'll get some of the developers doing it/their buddies, which can really sound awful.

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