Anach Posted April 8, 2007 Share Posted April 8, 2007 Early on in the days of Oblivion modding I saw a mod somewhere that removed spells and only allowed casting through scrolls. Essentially you could only use magic that you bought the scroll for and once it was gone you were without. So you had to be very strategic in your magic casting and certainly would keep the inventory clean of unused spells. There was more to it, but my memory isnt that good, because at the time I didnt want to use it. The closest thing I could find was the JASS Encylopedia Magica, but this removes spells from merchants and adds spell learning to tomes and hasnt been updated for a while. Does anyone know of the mod I speak of or where I may get something similar. I have been searching and gone through lists of mods without luck. Mostly everything else for magic is about increasing its power. Id like to play a game with less of a reliance on magic. Link to comment Share on other sites More sharing options...
Anach Posted July 13, 2007 Author Share Posted July 13, 2007 Early on in the days of Oblivion modding I saw a mod somewhere that removed spells and only allowed casting through scrolls. Essentially you could only use magic that you bought the scroll for and once it was gone you were without. So you had to be very strategic in your magic casting and certainly would keep the inventory clean of unused spells. There was more to it, but my memory isnt that good, because at the time I didnt want to use it. The closest thing I could find was the JASS Encylopedia Magica, but this removes spells from merchants and adds spell learning to tomes and hasnt been updated for a while. Does anyone know of the mod I speak of or where I may get something similar. I have been searching and gone through lists of mods without luck. Mostly everything else for magic is about increasing its power. Id like to play a game with less of a reliance on magic. Id like to turn this into a request. I have no idea how to do this myself, but I think it would be a great mod for allowing one to focus more on hand weapon combat instead of magic. It seems no matter how I play this game, I always end up relying too much on Magic. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 13, 2007 Share Posted July 13, 2007 I have no idea how to do this myself, but I think it would be a great mod for allowing one to focus more on hand weapon combat instead of magic. It seems no matter how I play this game, I always end up relying too much on Magic.It wouldn't be easy to do it, requires making hundreds of new scrolls, and distributing them somehow, it wouldn't apply to NPCs and creatures since most of them need their magic. It would also make some quests impossible to complete, force every spell effect to be on touch (since I believe scrolls are limited exclusivly to touch), kill off any ability to make new enchantments, and really not solve anything. In oblivion scrolls were made less useful than they were in morrowind, this was sp that people couldn't just buy a collection of strong scrolls, and ignore trying to improve their magic skills. Scrolls are basically canned magic without any of its usual costs. To make them less of an advantage, bethsoft put a hard coded limit of having them only work on touch, and that the spells the scrolls contained wouldn't be added to your list of known effects for enchanting/spellmaking. As far as your wn dependance on magic goes, making things scroll only wouldn't solve very much. You would still be using scrolls in place of magic everywhere you could. Since scrolls can just be bought, and have no skill or magicka requirements, you could use stronger scrolls at early levels. You might even start turning to alchemy for all those needed "self" effects, which is a similar situation. If you want to try moving away from magicka use, you might instead look for moda that make combat more useful by increasing the effects of combat skills, and doing more damage to others. You use magic to kill because all you have to do is aim and spam away, it's easy, and it's often faster. You boost combat damage, and suddenly spells aren't seen as being the endall of killing stuff, but become more of a tool to help you fight better. Link to comment Share on other sites More sharing options...
MastrGunZ Posted July 13, 2007 Share Posted July 13, 2007 Interesting that you use magic so much, I can't seem to use enough of it. It seems no matter how I play the game that I always rely on a sword more than anything else. As for the idea that the mod will discourage you from using magic, it will probably have the opposite effect. Like Vagrant said scrolls will give you access to more powerful spells without you having to train your magic up to use them. Link to comment Share on other sites More sharing options...
Anach Posted July 14, 2007 Author Share Posted July 14, 2007 Thanks for the reply. Possibly this is what happened to the original mod I was thinking of. Being too difficult to accomplish. As far as being more difficult to use, I know that stock of scrolls doesnt seem to be very high and then there is cost, but thinking about it, i dont remember being short of cash as the game progresses. So you're probably right. My problem is that as time goes on, I find im using 4 main spells constantly. Heal, Electricity, Heat, Cold. Even when I choose a class that has no magica bonuses and always end up feeling like a mage, even though Im trying to be a warrior. Maybe ill look for a mod that makes leveling magic more difficult so I either need to put more time into it or use my sword and spell defence items. Any suggestions? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 14, 2007 Share Posted July 14, 2007 Maybe ill look for a mod that makes leveling magic more difficult so I either need to put more time into it or use my sword and spell defence items. Any suggestions?A mod which makes magic harder to raise would just make you use it more so that you can use the spells you're used to using. The heart of the problem is that trying to fight with weapons becomes rather teadious in normal oblivion, you spend lots of time dancing around your enemy whacking away at them 50 times, and their health doesn't seem to change much. Its understandable that you would just want to throw spells around, it doesn't require you to do much more than to have the target in sight. What you really need is something that makes combat more effective, where you don't have to hit things quite as much as normal to kill them. Since I'm not too familar with what mods are out there, since I use my own personal set of changes, I can't really say what out there is of any use. I can however share my set of tweaks so that you can try some combat changes without all the additional stuff that can make removing the mod a pain. The mod basically ups combat damage based on skill, adjusts some of the auto-calc health and magica settings, makes armor less likely to be damaged (it's needed unless you carry around spare sets), and a few other adjustments that I can't really remember. It suits my needs well enough, at the very least it might make you change your tactics a bit to include a wider range of spells, or atleast some alchemy. Fortify (skill/health) is your friend, you almost need it in some situations (ex arena champion fight). Shield and damage shields are also rather useful. It seems I had edited the mod with 1.2 installed, till works with 1.1, but you can't open it in the CS. Link to comment Share on other sites More sharing options...
Anach Posted July 25, 2007 Author Share Posted July 25, 2007 Maybe ill look for a mod that makes leveling magic more difficult so I either need to put more time into it or use my sword and spell defence items. Any suggestions?A mod which makes magic harder to raise would just make you use it more so that you can use the spells you're used to using. The heart of the problem is that trying to fight with weapons becomes rather teadious in normal oblivion, you spend lots of time dancing around your enemy whacking away at them 50 times, and their health doesn't seem to change much. Its understandable that you would just want to throw spells around, it doesn't require you to do much more than to have the target in sight. What you really need is something that makes combat more effective, where you don't have to hit things quite as much as normal to kill them. Since I'm not too familar with what mods are out there, since I use my own personal set of changes, I can't really say what out there is of any use. I can however share my set of tweaks so that you can try some combat changes without all the additional stuff that can make removing the mod a pain. The mod basically ups combat damage based on skill, adjusts some of the auto-calc health and magica settings, makes armor less likely to be damaged (it's needed unless you carry around spare sets), and a few other adjustments that I can't really remember. It suits my needs well enough, at the very least it might make you change your tactics a bit to include a wider range of spells, or atleast some alchemy. Fortify (skill/health) is your friend, you almost need it in some situations (ex arena champion fight). Shield and damage shields are also rather useful. It seems I had edited the mod with 1.2 installed, till works with 1.1, but you can't open it in the CS. You do have a point. Making normal weapons more useful and armour better protect against magic would certainly change the style of play. The last set of mods I had installed prior to updating for SI, I had a damage increase mod and an armour wear/repair mod installed, but still I found I was relying on magic more often than I desired. I also found the mod adjusted NPC damage too, so I had to heal far too much. Ill give your mod a try while I still have a clean game. :) Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 25, 2007 Share Posted July 25, 2007 Ill give your mod a try while I still have a clean game. :)It works on a dirty game too since it's just game settings. Can probably be turned on or off no matter what mods are in place without any major complications. The only drawbacks I've noticed is that you can't have mightymagica spells active while doing the kvatch quests at low levels, the fireballs the creatures use tends to kill the guards too fast due to the adjustments to auto-calc health. The fireballs are made stronger, the guards have less health... doesn't make for a good combination. Everywhere else there doesn't seem to be any sort of problem. Not really an issue for you since you want spells to have less of a role, but should anyone else happen along, they should probably be aware. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.