SwissxPiplup Posted November 10, 2015 Share Posted November 10, 2015 Disabling traps is really dull and doesn't hold any risk since you can keep trying if you happen to fail; it would be good if traps had difficulties the same as locks do and depending on the difficulty, the trap will have a number of attempts. Novice = 10 triesApprentice = 5 triesAdept = 3 triesExpert = 2 triesMaster = 1 try If you run out of attempts the trap will trigger, likewise if you exit the process the trap will trigger. The perks will follow the lockpicking tree, additionally a perk to disable these without picking them would be awesome, somewhere near the top of the tree.Similar to how you can walk over pressure plates without triggering them with the perk. I'm no modder so if someone would like to give this a shot that's be great! Link to comment Share on other sites More sharing options...
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