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Fallout 4 Launch Day News


SirSalami

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In response to post #30279160. #30281390, #30288115, #30308525 are all replies on the same post.


Etnojz wrote: So apparently Pete Hines has said that they will be hosting mods on bethesda.net. What does this mean for all of us here?
LethalThreat wrote: We still have no idea. I'm going to assume it's going to work just like Steam Workshop, we'll have the option to "Upload to Workshop" (if Workshop will still be supported) or "Upload to Bethesda.net" But don't worry there's no way they can restrict us to having to upload to Beth.net unless for some reason our mod saves are uploaded into a cloud and unable to retrieve via desktop, which is highly unlikely. Therefore modding will hopefully continue to be as it usually is with Bethesda games.
Tigon_3rd wrote: I knew that when they announced bethesda.net at the E3 conference, that that was where they would want people to go to get mods, especially paid-for-mods.
Althought, like LethalThreat said, we should still be able to upload to the Nexus as well.
Berenost wrote: late to the convo but found this. might be what ya were wonderin about.
http://www.inquisitr.com/2554623/fallout-4-console-players-will-install-mods-via-a-streamlined-one-click-download/


It's probably going to be the only way you will be able to have mods available on PS4. That way they will be checked/verified?? by Bethesda to work on the PS4 before being released to the public? I don't own a console but I don't think you can just go have a look at the game files so easily like on PC and add mods or use NMM like we do already.

That's what I think anyways, which is kind of cool of them to support modding on a console.
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In response to post #30320180.


bvonahsen wrote: Nexus Mod Manager doesn't recognize Fallout 4. There is no option to search for it at all. Is there any way I can fix this or wait till an updated NMM?


It takes a while to integrate an entirely new game into NMM, so Fallout 4 is not available for it yet as far as I'm aware. I'm sure they're hard at work on it :)
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Could use a mod that streamlines the scrapping for settlements on PCs. Point, click, hit enter, etc. It's kinda clunky. You can always re-key your controls, but a streamlined process would be better. Like point, left-click, right-click to confirm or something. Oh yeah, and boobies. Fallout 4 needs more boobies. Thanks to all you awesome modders out there for all the hard work you do. And thanks for boobies, life wouldn't exist without them.
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In response to post #30317760.


BurtFreeman wrote: keybinding is good and bad: most of the usefull action (take, all..) cannot be bind and make difficult key customization. accessibility was not in mind of the programmer-designer.
hope it will be fixed in the next update, or by a modder.
thought the favourites binding on numpad is wanderfull and match exactely what i'm doing with all games, wher is possible.

edit: keybind is just terrible for those like me are using the arrows key, that you aspect is a working standard for movment.
not at all: the workshop building navigation menu is hardcoded on the arrows key, so if you bind those key, you cannot move while in workshop.
i also bind the wasd to other function, and i will not be able to use anyway.

if anyone as a solution, please let me know.


SOLVED!
if someone have the same problem you can fix with Autohotkey: http://www.autohotkey.com/
here the code i use to remap the wasd, e, r over the arrows, enter and delete key

#SingleInstance Force
#MaxHotkeysPerInterval 99999
#IfWinActive ahk_class Fallout4
#Persistent
#UseHook
Enter::e
Delete::r
Up::w
Down::s
Left::a
Right::d
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In response to post #30317760. #30338010 is also a reply to the same post.


BurtFreeman wrote: keybinding is good and bad: most of the usefull action (take, all..) cannot be bind and make difficult key customization. accessibility was not in mind of the programmer-designer.
hope it will be fixed in the next update, or by a modder.
thought the favourites binding on numpad is wanderfull and match exactely what i'm doing with all games, wher is possible.

edit: keybind is just terrible for those like me are using the arrows key, that you aspect is a working standard for movment.
not at all: the workshop building navigation menu is hardcoded on the arrows key, so if you bind those key, you cannot move while in workshop.
i also bind the wasd to other function, and i will not be able to use anyway.

if anyone as a solution, please let me know.
BurtFreeman wrote: SOLVED!
if someone have the same problem you can fix with Autohotkey: http://www.autohotkey.com/
here the code i use to remap the wasd, e, r over the arrows, enter and delete key

#SingleInstance Force
#MaxHotkeysPerInterval 99999
#IfWinActive ahk_class Fallout4
#Persistent
#UseHook
Enter::e
Delete::r
Up::w
Down::s
Left::a
Right::d


I have run bound to shift, but shift does something else in the Worshop menu, so I can't run with shift, because I can't rebind. And trying to reload while there's a super mutant corpse in front of you is just an exercise in annoyance.
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In response to post #30273515. #30274415, #30274870, #30277800, #30294940 are all replies on the same post.


athiust wrote: please make this sites color blue not green like fo3, ty
Pal2alax wrote: nv's orange yellow is also good
Funeralwolf wrote: No, because then it would be like Mass Effect, and that's too far from home
duffman08 wrote: Maybe a flat blue, or a terminal green.
Of course, using the same shades as the game's UI.
athiust wrote: honestly any color but the same olive drab of fallout 3. This game is nothing like fallout 3's atmosphere and palette.


I vote for bathroom-tile turquoise. :D
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In response to post #30273515. #30274415, #30274870, #30277800, #30294940, #30430515 are all replies on the same post.


athiust wrote: please make this sites color blue not green like fo3, ty
Pal2alax wrote: nv's orange yellow is also good
Funeralwolf wrote: No, because then it would be like Mass Effect, and that's too far from home
duffman08 wrote: Maybe a flat blue, or a terminal green.
Of course, using the same shades as the game's UI.
athiust wrote: honestly any color but the same olive drab of fallout 3. This game is nothing like fallout 3's atmosphere and palette.
FathomsDeep wrote: I vote for bathroom-tile turquoise. :D


yellow
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In response to post #30273515. #30274415, #30274870, #30277800, #30294940, #30430515, #30453055 are all replies on the same post.


athiust wrote: please make this sites color blue not green like fo3, ty
Pal2alax wrote: nv's orange yellow is also good
Funeralwolf wrote: No, because then it would be like Mass Effect, and that's too far from home
duffman08 wrote: Maybe a flat blue, or a terminal green.
Of course, using the same shades as the game's UI.
athiust wrote: honestly any color but the same olive drab of fallout 3. This game is nothing like fallout 3's atmosphere and palette.
FathomsDeep wrote: I vote for bathroom-tile turquoise. :D
Raytd wrote: yellow


Cinnamon-sable, if you please.
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In response to post #30285350. #30306535, #30314220 are all replies on the same post.


Crimsonhawk87 wrote: So when will NMM support FO4? Thus far it's not even on the scanned for games list.....not griping, mind you, just wondering.....basically so I can stop scanning for it every day, lol!
Ragnorok8719 wrote: Seconded. I'd love to know a rough date if possible, I'm also currently scanning daily, haha.
geordie1 wrote: Thirded - if thats a word.

When will NMM support Fallout 4?


So you want a rough date, do ya? I know this bonny lass by the name of Brunhilda you should meet.
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