SketchSlayer Posted November 10, 2015 Share Posted November 10, 2015 (edited) Well the settlement system has a size limitation which means you're s.o.l when trying to actually build anything decent or well defended as even building a second level before building any ground stuff will almost sink the entire size limitation.So if anyone can tear into it and either make everything built at 0 to whatever the cost tally is or remove the limit in some other way that would be very much appreciated.Edit: okay so I made it to the main settlement you're meant to work on and it has more size to work with but it would still be nice to have the limit removed from all settlements Edited November 10, 2015 by SketchSlayer Link to comment Share on other sites More sharing options...
SketchSlayer Posted November 12, 2015 Author Share Posted November 12, 2015 Well as I can't mod and noone has been able to sort this yet I have found a tedious workaround for nowOpen the console and find the id of something big from the build menu with the command help itemname 00 indicates searching all things help is get ids and item name is the name of the thing you want an id forwith that id ready (you can scroll if it's not in the visible lists with page up and down to find the id) type in player.placeatme idofitem numbertospawnpersonally I spawn in 10s, once spawned delete all of em through build mode... which will lower the used allocation allowing for more building.It's not the most elegant solution but it allows for clearing up the allocated build size allowing you to build a fortress, but please for the love of gawt could someone who can mod just find the size settings and remove the limits for us, please? Link to comment Share on other sites More sharing options...
CoffeeKitty Posted November 12, 2015 Share Posted November 12, 2015 http://www.nexusmods.com/fallout4/mods/132 best workaround we're going to get for a while. Link to comment Share on other sites More sharing options...
SketchSlayer Posted November 12, 2015 Author Share Posted November 12, 2015 http://www.nexusmods.com/fallout4/mods/132 best workaround we're going to get for a while.With how poorly many games interact with active cheat tables (and how easily bethesda games can be made to run into problems anyway) I think my method of using the console commands to spawn in a pile of build mode items then using build mode to lower the amount of active size by deleting them is at present a better method as far as stability goes. It's not a great method but it does the job purely because the game subtracts items from the bar even if they didn't add to it and as it's dealt with by the in game console it is most likely the more stable option, and the cheat table would need launching ever time the game is launched anyway. Link to comment Share on other sites More sharing options...
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