rwillia157 Posted November 11, 2015 Share Posted November 11, 2015 "All Customized Game Materials must contain the proper credits to the authors of the Customized Game Materials and must indicate that LICENSOR is not the author of the Customized Game Materials with additional language that “THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY THE PUBLISHER OF THE SOFTWARE OR ITS AFFILIATES.”" So if I gather this righ tthat line needs to be quoted on every mod that modifies the game files in order to be shared. Link to comment Share on other sites More sharing options...
StrayMongrel Posted November 11, 2015 Share Posted November 11, 2015 I am guessing that Valve and Bethesda both have inboxes full of angry emails about how players couldn't get Project Nevada or <insert mod name here> working, or the game still crashes even though they have the "Unofficial Patch". LOL, in my "imagined scenario", they probably had to hire an extra employee just to delete all those idiotic emails so they could deal with real correspondence. This EULA could be a desperate attempt to "head them off at the pass". I am 99% certain it will not "work as intended", and they will still get B.S. emails, requiring the need to pay an extra employee to delete them, hahaha... Link to comment Share on other sites More sharing options...
Perraine Posted November 12, 2015 Share Posted November 12, 2015 It would also only apply to content uploaded to the "official" mod site, which I don't think we have any concrete details on yet, but I believe from the small amount of info thus far, will be something similar in function to the Steam Workshop. Even Bugthesda aren't arrogant enough to believe they can contain "non-authorized" mods. They may be able to stop a larger site like the Nexus from hosting certain content, but they can't possibly stop them all. Link to comment Share on other sites More sharing options...
Nofsdad Posted November 12, 2015 Share Posted November 12, 2015 Bethesda would be stupid to try to inhibit mods for their games. Mods are the only thing that makes them playable (read salable) in the long run. For example I bought this one knowing it would be pretty much what it is and if I had thought that was all it would ever be, I wouldn't have bought it. Mods MAKE Bethesda games. Link to comment Share on other sites More sharing options...
continous Posted November 12, 2015 Share Posted November 12, 2015 Maybe I'm an optimist, but I think Beth's mod-space will just be a curated version of Nexusmods. Link to comment Share on other sites More sharing options...
Perraine Posted November 12, 2015 Share Posted November 12, 2015 Let's not forget also that the Bugthesda mod site will cater to not only PC users but also Console users, so Micro$oft and $ony will have had their say on what can and can't be allowed. They could also try and institute some sort of DRM on mods, either in the files / file structure or perhaps and online check system similar to the one BW used for ME2/3 Link to comment Share on other sites More sharing options...
ginofavara Posted November 23, 2015 Share Posted November 23, 2015 I am guessing that Valve and Bethesda both have inboxes full of angry emails about how players couldn't get Project Nevada or <insert mod name here> working, or the game still crashes even though they have the "Unofficial Patch". I am 99% certain it will not "work as intended", and they will still get B.S. emails, requiring the need to pay an extra employee to delete them, hahaha...I have a fansite for a game I used to play. This is the page where people can send feedback. 90% of the emails I get from the feedback page are to complain about a patch or some other stuff related directly to the game. http://i.imgur.com/C7quNS3.png Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 23, 2015 Share Posted November 23, 2015 I am guessing that Valve and Bethesda both have inboxes full of angry emails about how players couldn't get Project Nevada or <insert mod name here> working, or the game still crashes even though they have the "Unofficial Patch". I am 99% certain it will not "work as intended", and they will still get B.S. emails, requiring the need to pay an extra employee to delete them, hahaha...I have a fansite for a game I used to play. This is the page where people can send feedback. 90% of the emails I get from the feedback page are to complain about a patch or some other stuff related directly to the game. http://i.imgur.com/C7quNS3.png I used to help moderate at civfanatics (mod site for civilization) and we got the same crap. Lots of people complaining about issues with the actual game, and not the mods. Link to comment Share on other sites More sharing options...
Uzibeatle Posted November 23, 2015 Share Posted November 23, 2015 I don't see any issue with Bethesda taking that stance. It is only sensible. Anyone that has been around PC modding for long knows why. Other games I play recently, that have same boilerplate, more or less, games that are designed to be mod friendly are:European Truck Simulator 2.Ark Survival Evolved. NEither company supports modding in that sense. If you report bugs in the game, you better report them sans mods and as the base game (counting DLC ) is released by the developer. Needless to say, countless idiots out there don't get it. They breed like roaches. Link to comment Share on other sites More sharing options...
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