yunage Posted November 11, 2015 Share Posted November 11, 2015 (edited) Seeing the usual deal again, lots of meshes with the wrong shaders properties on them. Most are are easy to spot as objects brighter or than their surroundings for no apparent reason. Others will have a shader effect that does not match their object type. I thought it might be a good idea to identify as many of these meshes as possible, so by the time the toolkit comes out, we won't have to waste too much time releasing a fix. Until we can tag object ID's, I'm just adding screenshots where I can. If you want to help, leave a message stating which object and where you found it and I'll update the list. A screenshot would also be nice. Best time to spot them will be night time or indoors. From my experience, most of them will be too nuanced to spot until ENB comes out, but a bunch of them in particular on transparent or light coloured meshes should be visible now. If you're too busy to leave a screenshot, that's fine. Just say which objects you found. Everything helps. 1. Broken windows in shelters around Thicket Excavations, possibly other places.2. Nuka Cola bottles.3. Glass in wooden cabinet. Found one in a house in Concord.4. Water cooler. One's in the Red Rocket Truck Stop where you come across Dog.5. Chemisty station. Found one in wilderness around Shaw Highschool around an exploding shack.6. Another type of Chemistry Station. This one was in the Super Duper Mart.7. Whiskey bottle, found around the same area as 5. Edit: noticed it looks better when not found directly under the night sky. Not sure if this is a shader issue or simply a texture that's a poor match with the sky.8. Any actor. Darker skin tones have shine to their darker features in dark rooms. For an example, Preston Garvey. UPDATE: ENB offers a fix for this as of version 0.280.9. Glass window in bus stop, near Super Duper Mart. This one was actually bright enough to be noticably out of place during daytime lighting.10. Broken street light. Greenetech Genetics, near the waterfront. This may be more an issue of an incorrect texture, or missing alpha.11. Odd 'eject' object. Found right outside of teleporter room. More as they come in. Edited December 21, 2015 by yunage Link to comment Share on other sites More sharing options...
yunage Posted November 11, 2015 Author Share Posted November 11, 2015 Added water cooler. Link to comment Share on other sites More sharing options...
yunage Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) Added chemistry station and whiskey bottle. Edited November 11, 2015 by yunage Link to comment Share on other sites More sharing options...
throttlekitty Posted November 11, 2015 Share Posted November 11, 2015 Looks like some of the reflections are just too strong and/or need masks. Those wine bottles are technically right if not a little strong in that lighting and in need of a little dirtying. Link to comment Share on other sites More sharing options...
yunage Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) Looks like some of the reflections are just too strong and/or need masks. Those wine bottles are technically right if not a little strong in that lighting and in need of a little dirtying. Could be. It definitely looks familiar though. For now I'm just trying to list as much of this as I can. The real problems won't show up until we start messing around with ENB's Edited November 11, 2015 by yunage Link to comment Share on other sites More sharing options...
DarkPurity Posted November 11, 2015 Share Posted November 11, 2015 Actors, actually. Not sure if the flag is wrong or what, but darker skin tones have shine to their darker features in dark rooms. For an example check out the Minutemen leader. Link to comment Share on other sites More sharing options...
yunage Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) Actors, actually. Not sure if the flag is wrong or what, but darker skin tones have shine to their darker features in dark rooms. For an example check out the Minutemen leader. Yeah, nice catch. That could actually really end up looking terrible with ENB. I hope I'm wrong. Edited November 11, 2015 by yunage Link to comment Share on other sites More sharing options...
yunage Posted November 12, 2015 Author Share Posted November 12, 2015 Actors, actually. Not sure if the flag is wrong or what, but darker skin tones have shine to their darker features in dark rooms. For an example check out the Minutemen leader. ENB was updated today with a flag that removes that shine from all NPC's. http://enbdev.com/download_mod_fallout4.htm That should take care of it. Link to comment Share on other sites More sharing options...
yunage Posted November 12, 2015 Author Share Posted November 12, 2015 Found a different type of chemistry station with the same problem. Additional screenshot added. Link to comment Share on other sites More sharing options...
yunage Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) Bus stop added. Edited November 13, 2015 by yunage Link to comment Share on other sites More sharing options...
Recommended Posts