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Romance Nick Valentine


DarkFairy003

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Ahh! Shadow, what I did to make the audio files Sigrid was talking about was go back to my original files instead, but I replicated the two changes I caught that you had made to the admiration to infatuation scene (having Nick's charisma check fail response end at "I'm sorry" and cutting out "far from it" from Nick's top arrow response), both of which I thought were good ideas! Was there anything else you changed in your versions that I missed? (I went back to my originals because I was concerned about the audio possibly getting compressed more than once). Edited by BetteCorvega
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Has anyone had a chance to try out either the fuz files without the xwm files, or the fuz files for the new shorter versions of the audio files? I'm still working on that infatuation repeater scene, but I can take a break and start focusing on troubleshooting too.

 

I can also try generating lip files, just to eliminate that as a possible source of the issue.

 

Has anyone tried the new files yet? Working, not working?

 

I can't test the mod yet but when I get a spare day I'll try to start a new file and console command my way there so I can troubleshoot with you guys.

 

Also Bette, you're welcome to generate new lip and fuz files if we'd like to eliminate buggy lip files as potential cause of the lip sync failure. It's a bit tricky at first; just let me know if you need a hand :)

 

I edited the audio files (well, some of them). I figured if I was going to edit them already to chop em up I might as well make a few... adjustments.

 

Ah it was you, Shadow :) Well you did a good job then. I thought they were sounding less choppy!

 

Ahh! Shadow, what I did to make the audio files Sigrid was talking about was go back to my original files instead, but I replicated the two changes I caught that you had made to the admiration to infatuation scene (having Nick's charisma check fail response end at "I'm sorry" and cutting out "far from it" from Nick's top arrow response), both of which I thought were good ideas! Was there anything else you changed in your versions that I missed? (I went back to my originals because I was concerned about the audio possibly getting compressed more than once).

 

Actually, just to check, guys, are we all working from the same audio files? It's probably not a major issue right now, although it could be contributing to lip syncing problems? We could try version controlling the files? Let me know what you all think.

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Oh, Bette, Shadow and Kiddo!

I was updating my drivers the other day and I came upon this:

https://contests.nvidia.com/en-us/fallout4modcontest

NVIDIA are having a Fallout 4 mod contest. To quote the webpage:


"NVIDIA is proud to present the Fallout 4 Mod Contest in celebration of Fallout 4 and the release of the Creation Kit. We’re officially calling on the Mod community to submit their creations for a chance to win $40,000 worth of prizes, including engineering support!"

 

All we have to do is fill in the submission form when we upload it to Bethesda.net, and the deadline is July 3, 2016. But if we can figure out this lip file issue then we could easily make that.

 

Anyway, no guarantee that we'll win anything, but we were going to upload it to Bethesda.net anyway. Just an idea that I thought I'd pass on to you guys, because as soon as that popped up I thought of us :P

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So I did go ahead and try generating lip files and fuz files if anyone wants to use them, just in case it makes a difference!


This is using the longer versions of the audio files (the ones the mod currently calls for), not the new shorter ones, and it should include all of them. I packaged the lip files with the same versions of the wav files that I used to generate them (to be safe and make sure everything matches).


So if the only issue is the lip files being buggy, or the lip files and the wav files not matching, using these should work.


Here is the folder with the fuz files, and here is a folder with the lip files and wav files. I'm adding a "BC 01" suffix to the folders to try to keep the versions straight, but I'm not sure if that's the best way to handle that!


I also noticed while I was generating the lip files that it looked like some of the dialogue did not have facial expressions assigned to it yet in the plugin.


For my own purposes for when I test the mod, I added expressions to anything that looked like it was missing one (using the 64 bit version of the CK, not the 32 bit one used to generate the lip files!) and resaved the plugin. Shadow/Kiddo/Sigrid, if it would be useful to any of you guys, or save you some work, I would be happy to send that version of the plugin to you. However, I don't know if you've already made other changes to your master version since then, Shadow, or if it will just make things more confusing to have a second version of that floating around too.


Here's a text file that shows all the files that seemed like they did not have facial expressions assigned to them yet, with the expressions I used highlighted in blue, in case that is more helpful!

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Yeah, I feel super stupid... I only realized yesterday that you can only generate lip files with the 32bit version of the CK (which explains why it wasn't working before). In my defense, I've never actually done any dialogue work before...

 

Anyway, I re-generated all the .lip files and I can confirm that everything works now lip-wise.

 

Speaking of which, I recently bought Adobe Audition as part of a Creative Cloud bundle for students and teachers (thank god I'm in college). Adobe Audition is basically the professional tool used by the industry to manipulate audio. Anyway, in learning how to use it I've started to make lines for the repeater scene. They're not done yet, but when they are I'll post 'em up on my Google Drive and you guys can see what you think!

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Hey guys, sorry I've been gone all this time! I've just started a new job, so I've had limited time to be online, but I'm willing to help with whatever needs done. Do you guys still want me to test the new files?

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Hey guys, sorry I've been gone all this time! I've just started a new job, so I've had limited time to be online, but I'm willing to help with whatever needs done. Do you guys still want me to test the new files?

Well, you (or Bette or Sigrid) can write up a file description for me and get some images of the mod in action... BECAUSE IT'S FINALLY DONE!!! :dance:

http://www.nexusmods.com/fallout4/mods/13717/?

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/965539

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Hey guys, sorry I've been gone all this time! I've just started a new job, so I've had limited time to be online, but I'm willing to help with whatever needs done. Do you guys still want me to test the new files?

Well, you (or Bette or Sigrid) can write up a file description for me and get some images of the mod in action... BECAUSE IT'S FINALLY DONE!!! :dance:

http://www.nexusmods.com/fallout4/mods/13717/?

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/965539

 

 

Holy Macaroni. I can't believe it!

 

That's so awesome, Shadow!

 

I'm working on a description and getting some images/design up atm and I'll share them with you guys on dropbox before we decide on anything.

 

I can't even believe it - this is so great :D Well done Bette, Shadow and Kiddo - if I do say so myself, I think we made a fine team ;)

 

 

Are we all still on board to keep on with version 1.1, etc.? Because I know I am :)

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