Jump to content

[MOD REQUESTS] Several UI Based Mods.


Drone456

Recommended Posts

I normally would have held off asking till they released official tools for this game, but the modding community on this game is amazing. You guys have been doing some impressive stuff so shortly into this games lifespan, so kudos on that.

 

I'm not sure how feasible any of these will be, but I wanted to at least ask, just in case someone could do it. On to my requests :dance:

 

1) Show Enemies on Compass Always: What I mean by this, is to always show enemies on the compass (if they're within your perception range) without them needing to be aggro'd. Whereas now, you have to have the enemies be hostile towards you in order to actually tell where they are. Or walk around toggling V.A.T.S. :wallbash:

 

2) Show NPC's on Compass: I'm not sure why this wasn't in the game to begin with, but I really dislike not knowing where friendly NPC's are. I thought I lost Codsworth somehow (like he wandered off from Sanctuary Hills), only to see him just waltzing about a good distance away. Having had him show up on my compass, would have allowed me to find him much easier. I'm not that far into the game, so I can only imagine this being doubly useful in a city where you want to make sure you've talked to everyone.

 

3) Inventory Sorting: So for this request I would like if someone could make it where both apparel, and weapons are sorted by type (so headgear, left arm, chest, pistols, rifles, shotgun, etc.) and aid, misc, and junk are sorted by newest items. That way if I rapidly pick up a bunch of items, I can find out if it was one of these three (instead of having to sort through a mass of items). Since it might not be immediately obvious where it might go (especially so if you didn't read it fast enough). Such as a burnt book not being junk for some reason, but instead being misc.

 

4) See Parts on Weapons and Apparel on Inspection: Similarly to how the game handles junk items. I would want a similar functionality for both weapons and apparel when you inspect the item (the 3D rotating view that shows you mods), that way you can quickly see what it might break down into, without cluttering your inventory. The reason I would want this is because when selling/buying items from a vendor, I would like to know what I might want to break down or sell. Since if it's just a basic material like wood, I would rather have the caps. The only way to do so now, is to try and remember what every item breaks down into. Which needless to say, is prohibitively difficult, especially if you've never broken down the item before.

 

5) Show My Rads Level: Now unless I'm missing something, there is no way for me to see my current radiation number. Like how on Fallout 3, you could go to your Pip-Boy and see an actual number of what you were at. The reason I would want this is because that way I can accurately know how much Rad-Away will help, and if I should use it currently. Whereas now I'm just kind of guessing, and eye-balling that red bar.

 

6) Show Total Parts Somewhere: I find it frustrating that I can't see how many of a part I have at any given time (such as screws, wood, steel, etc.). This could be really useful since if I have enough wood, I might not want to pick up this item. Or I prioritize dropping it if I'm overburdened. Furthermore if shopping at a vendor, I have no idea what I would want to buy without seeing this information posted somewhere. For example, they might be selling duct tape, or an adhesive shipment order. Both of which without an aggregate of my adhesive supply, I might buy for a lot of caps. Since adhesive is rare, therefore I might just assume I needed it. Where in reality I could've had a surplus even. Not quite sure where this information should go, I was thinking a separate sub-menu if possible (so like inv, data, map, parts maybe)

 

7) Comparisons Show Numbers: In place of showing the "+++'s" and "---'s" that the game currently does when you're comparing items. I would much rather have an actual number by that statistic. So if something does 30 damage, and the other has 40 it would show "+10" instead of the arbitrary "++" it might show. Unless I'm missing something, and these symbols actually map out intelligently somehow, and are useful? Because as far as I understand them, they give me the vaguest idea of how "better" an item might be compared to another. For example, something can have 4 defense and the other have 2 and it will show "+++", which just doesn't make sense to me personally.

 

I can't think of anymore off the top of my head, but feel free to submit your own if you want. Also let me know if you need further clarification on any of my requests.

 

Thank you very much for reading. Hopefully some godly modder can fulfill one/all of these requests :yes:

 

Link to comment
Share on other sites

There is some sorting in the inventory, but it basically doesn't work very well. Try sorting by weight while trading, for example.

 

Also, the color of the rad marker on your health bar is the same as the enemies on the compass, so in the corner of your eye s dose of rads looks like an enemy on your compass.

Link to comment
Share on other sites

something similar to this maybe?

http://www.nexusmods.com/fallout3/mods/16170/?

That seems interesting, but definitely way more complicated than what I was expecting someone to be able to do lol. Also seems like it might clutter the screen when there's a lot of people nearby. To illustrate a little better; what I was hoping for was like how Fallout 3 did. Where it had the rectangles on your compass (green for friendly, and red for enemy) if they're within range. Just instead for Fallout 4, they would be squares. Thanks for the link though man.

 

 

There is some sorting in the inventory, but it basically doesn't work very well. Try sorting by weight while trading, for example.

 

Also, the color of the rad marker on your health bar is the same as the enemies on the compass, so in the corner of your eye s dose of rads looks like an enemy on your compass.

Yeah I know there's an inventory system, but like you said it doesn't really work well unfortunately. It's situational at best, and useless at worst. That also would maybe only work for chest pieces as opposed to headgear, and maybe rifles as opposed to pistols. Since as lot of things can be made lighter or heavier, it loses a lot of it's effectiveness. Additionally some things are just heavier, but they're apart of the same "category" of weapons. Nor does it really remedy the issues I have with the junk, misc, and aid categories. Thanks for trying to assist me though man.

 

Could you elaborate further on your second sentence? I'm a bit confused as to what you're saying/intending sorry.

Link to comment
Share on other sites

 

That seems interesting, but definitely way more complicated than what I was expecting someone to be able to do lol.

Girls are complicated...LOL so it's 2nd nature to me. and I am a girl.

 

ask the author for permission to port the mod, I'll show you / post how. If this is over the edge? then I won't.

 

it's easy. legal ? well I have no idea, that's for the admins to decide but most of the current mods now for fallout 3 will run in fallout 4.

 

we only need new record data base added into the current tools we have, that's all.

 

kitty

Link to comment
Share on other sites

@Purr4me

 

 

Girls are complicated...LOL so it's 2nd nature to me. and I am a girl.

People are complicated, not just women :smile:. By the way just to clarify on me saying "thanks for the link though man", I meant it in a relative way and not necessarily denoting sex (like mankind basically). Such as the way you would use buddy, pal, dude, etc. Just in case you were letting me know with this comment, and were annoyed at me insinuating you're a male.

 

 

 

ask the author for permission to port the mod, I'll show you / post how. If this is over the edge? then I won't.

I sincerely appreciate the offer, but no thanks man. That mod would definitely help with knowing where enemies and buddies are, but it's just too flashy for me personally. Just having them show up on the compass would be ideal for myself. Hopefully with the rate at which people are making mods, this might not take long :happy:

 

 

 

it's easy. legal ? well I have no idea, that's for the admins to decide but most of the current mods now for fallout 3 will run in fallout 4.

Mods seem to use the open source mentality as far as "legality" is concerned. Where as long as you give appropriate credit to the original author it's fine. Yeah I keep forgetting that people are porting over their mods, and are using the old tools as well. Should mean getting survival mods (having to eat, drink, etc.) and the like should be severely expedited.

 

Thanks again for taking the time out to try and assist me though, appreciate it man.

 

@nuclune

 

 

+1 for showing Enemies and NPC on compass like in Fallout 3/NV. Thats only mod i need to love that game.

Haha thanks man, and yeah I don't understand why they didn't have this in originally. It makes perception a lot less useful in this regard, and stealth drastically more difficult.

Edited by Drone456
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...