Jump to content

anothing scripting question


fornarch

Recommended Posts

NEVERMIND!!! I couldnt figure out how to delete the post. I was able to figure it out my question...took me almost 3 hours but I got it working

 

O and what I wanted was a way to have a character fall unconscious for a certain amount of time and when the player returns the npc is awake and ready to go. I couldnt figure out how to do it using any kind of unconscious script so instead I

 

1.) killed the npc (after the player spoke to him)

2.) made it so if the player tried activating the npc a messagebox popped up saying he was unconscious

3.) Made a timer script (works out to be about 10 minutes of in game playing)

4.) resurrected the npc.

 

Seems pretty simple now but not while I was doing it!!! lol Thanks anyway though!

Link to comment
Share on other sites

NEVERMIND!!! I couldnt figure out how to delete the post. I was able to figure it out my question...took me almost 3 hours but I got it working

 

O and what I wanted was a way to have a character fall unconscious for a certain amount of time and when the player returns the npc is awake and ready to go. I couldnt figure out how to do it using any kind of unconscious script so instead I

 

1.) killed the npc (after the player spoke to him)

2.) made it so if the player tried activating the npc a messagebox popped up saying he was unconscious

3.) Made a timer script (works out to be about 10 minutes of in game playing)

4.) resurrected the npc.

 

Seems pretty simple now but not while I was doing it!!! lol Thanks anyway though!

Paralysis, or drain fatigue on an ability. Add the ability to the NPC when you want them to fall, remove the ability, and adjust their fatigue when you want them to get up. Can also play with their fatigue directly through scripting. The effects are different, but can occasionally be what you want.

Link to comment
Share on other sites

Paralysis, or drain fatigue on an ability. Add the ability to the NPC when you want them to fall, remove the ability, and adjust their fatigue when you want them to get up. Can also play with their fatigue directly through scripting. The effects are different, but can occasionally be what you want.

 

Drain Fatigue! I didnt even think of that one. thanks for that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...