fornarch Posted April 11, 2007 Share Posted April 11, 2007 NEVERMIND!!! I couldnt figure out how to delete the post. I was able to figure it out my question...took me almost 3 hours but I got it working O and what I wanted was a way to have a character fall unconscious for a certain amount of time and when the player returns the npc is awake and ready to go. I couldnt figure out how to do it using any kind of unconscious script so instead I 1.) killed the npc (after the player spoke to him)2.) made it so if the player tried activating the npc a messagebox popped up saying he was unconscious3.) Made a timer script (works out to be about 10 minutes of in game playing)4.) resurrected the npc. Seems pretty simple now but not while I was doing it!!! lol Thanks anyway though! Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 11, 2007 Share Posted April 11, 2007 NEVERMIND!!! I couldnt figure out how to delete the post. I was able to figure it out my question...took me almost 3 hours but I got it working O and what I wanted was a way to have a character fall unconscious for a certain amount of time and when the player returns the npc is awake and ready to go. I couldnt figure out how to do it using any kind of unconscious script so instead I 1.) killed the npc (after the player spoke to him)2.) made it so if the player tried activating the npc a messagebox popped up saying he was unconscious3.) Made a timer script (works out to be about 10 minutes of in game playing)4.) resurrected the npc. Seems pretty simple now but not while I was doing it!!! lol Thanks anyway though!Paralysis, or drain fatigue on an ability. Add the ability to the NPC when you want them to fall, remove the ability, and adjust their fatigue when you want them to get up. Can also play with their fatigue directly through scripting. The effects are different, but can occasionally be what you want. Link to comment Share on other sites More sharing options...
fornarch Posted April 11, 2007 Author Share Posted April 11, 2007 Paralysis, or drain fatigue on an ability. Add the ability to the NPC when you want them to fall, remove the ability, and adjust their fatigue when you want them to get up. Can also play with their fatigue directly through scripting. The effects are different, but can occasionally be what you want. Drain Fatigue! I didnt even think of that one. thanks for that. Link to comment Share on other sites More sharing options...
Povuholo Posted April 11, 2007 Share Posted April 11, 2007 If someone is paralyzed (but not in combat) , you can still talk to him. So there should be a part in the script not allowing that. Link to comment Share on other sites More sharing options...
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