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More Mod-ideas


RiMraaj

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Here's a couple of good mod-ideas.

 

1: Bandit's guild.

as my name implies, i'm playing as a Khajiit, and since many Khajiits tend to be criminals, it would be nice if someone made a mod with a joinable bandit-faction, that you can join in after having a bounty, and then payed some leveled gold to some sort of bandit official or leader somewhere. this would make the bandits from your gang to not attacking you, and raise your dispotion with them, like an usual guild. you should be able to fence goods there, and use bedrolls and other things in the banditcamps. and, if it can be implemented without damading the rest of the game, you should be able to do quests and rise in the gang's ranks. this should be centered around robbing merchants, stealing goods and killing members of other banditgangs. allmost like the thieves guild.

 

2: traveling merchants.

every bandit needs something to mugg, does'nt they? this mod should consist of NPC's, namned or not, that walks from city to city, carrying goods like money, jewelery, trade goods and other wares. they stay at inns during nigth, drop off their goods in general traders in the towns and settlements they are targeted to go to. when a merchant is killed, it should be considered murder, and follow usual law. about seven days later, a new random merchant is spawned as a replacement for the killed one. in all, it should be a constant of about 15 merchants, traveling the roads.

 

These mods go rather well together, don't they? the bandit guild and their poor prey

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I disagree with the idea of having a 'guild' of bandits. However, a loose coalition with several 'bases' at which all services could be found, along with a 'quartermaster' or some such in most caves, would be plausible.

 

There'd also be a good opportunity for internecine struggles (providing a decent plotline), assorted quests, and the like.

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